Guild of Spicy Adventures, crafted by developer Hikkeiru, transcends the typical harem adventure game. Sure, it boasts a captivating storyline, stunning companions, and exhilarating challenges, but beneath the surface lies a world simmering with untamed desire. This is an experience that delves into the complexities of human connection, pushing the boundaries of intimacy and exploring a diverse spectrum of erotic encounters.
You awaken in a world teetering on the brink of chaos. Monsters roam the land, unchecked and ferocious. As if that wasn’t enough, a dark force stirs, threatening to engulf everything in its wake. But fear not, for fate has a curious twist in store. You stumble upon a captivating fox girl, her eyes sparkling with both mischief and undeniable allure. This encounter sets in motion a chain of events that will reshape your destiny.
The fox girl, revealed to be a cunning recruiter for the famed Guild of Spicy Adventures, offers you a proposition. Join their ranks, hone your skills, and forge a path to becoming a legendary adventurer. But there’s more to this guild than meets the eye. While combat prowess is essential, the guild champions a holistic approach to its members’ development. Here, the lines between comrades and lovers blur, fostering a unique camaraderie built on mutual trust and a shared thirst for adventure…and carnal exploration.
As you embark on quests alongside your fellow guild members, a diverse cast of beautiful and talented women, each with their own personalities and desires, a deeper bond begins to form. The guild provides a safe haven for you to explore your evolving sexuality, a space where experimentation and pleasure are not just tolerated but encouraged. Each encounter, each shared victory, unlocks new dimensions of intimacy, allowing you to forge connections that transcend the battlefield and delve into the realm of the truly “spicy.”
Guild of Spicy Adventures defies expectations. It’s more than a simple quest to conquer challenges; it’s a journey of self-discovery fueled by passionate encounters and an exploration of diverse desires. Are you ready to unleash your inner hero, forge bonds that burn with passion, and embark on a truly Spicy Adventure?
Changelog
v60 |
This is a huge story update and with this, the game has now passed 2k renders in total! ✨ This update has 25k words, hentai animations (with visual pregnancy support), an optional punishment route in the hut for people supporting the game (temporarily put for tier 1), and quite a bit of choice, so keep in mind that you can always play the story twice to see some other outcomes. Event requirement: - Were sightseeing with Dalia
- Talked with both Dalia and Kanae about the reason for MC’s jail time.
- Completed Cure for Emilly.
- Talked with Emilly about why she was selling trash.
- During daytime.
The event starts automatically when moving through the town. Other things: - Fix for stuck at the end of Manako in the rain event.
- Fix the black background at the start of Dalia asking for release.
- There is a new text animation for freezing characters and screaming.
- Brings a few new background animations for better storytelling ie. side shaking and you will see a ‘run’ ^^.
- New music.
- Fixes for looping tracks.
- Fixes black save screenshot that occurred in 0.59, due to incompatibility with urp hdr.
- Some additional information mechanics will be written in developer notes.
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v0.59 | - Story continuation:
Ask Dalia, and Kanae about the reason for your release.
Review the potion with Mara.
Adding 3 events in the meantime while I’m in the middle of making a really big story event! - If you experienced animation stuck on Kanae handjob h-scene. The animations were re-exported which should remove this problem for those devices. There is also a different camera for the bonus content. Thanks to everyone who reported the problem, especially @kkkitsune who relentlessly tested the dev builds for me ❤
- Thanks for proofreading Ryleona
- Fixes accommodation time availability to day only.
- Internal changes to undo, targetting rare occurrences where the line gets ahead of undo capture.
- Fixed blue animations that happened on a few Android devices. The problem was with devices selecting the wrong gpu api not correctly supported by the device. Thank you @manicdiety @nick17#8344 @ndietrick @zacargazesh @kkkitsune @krilzard
- Undo save is now faster as it doesn’t wait for the current background to show.
- Undo now awaits any save finish to prevent undo cancelation stacking.
- Undo now has a marker to show that the game is taking the undo with a hover tooltip.
- Manako slaps after a rain event now only after you ask her for a spicy time before.
- Internal background timeout cancels itself to prevent any hard locking background in case there would be an error with its preparation. This is part of a rare bug where the device didn’t support a background and it blocked the entire queue.
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v0.58 | - Story continuation:
Dalia takes you sightseeing!
It adds alternative choice for inviting Kanae to snow save fishing without demanding anything from her. - Temporary! During winter time the default sunny weather will be snowing! ❄It will be turned off in ALL versions past the winter time.
- Adding missing XToys integration to last Kanae story.
- XToys integration now requires only patreon authentication.
- Intensity during ‘Kanae don’t dive’ event is dynamically calculated based on how much time has passed underwater.
- Angry text animator effect.
- Added quest entry for the truth of the world.
- Improving internally map api.
- Fix returning from snow globe for the first time now cleans the scale of BG to normal. Previously prevented direct travel without use of map.
- Serializing weather
- Improving windows device support for several videos
- Clickable background improving support for weather.
- Internal error fix for rain creating an error on first frame.
- Text helper text for fishing has been outlined.
- Improving fishing slider UI.
- Now you can cancel fishing during waiting for the hook stage. This removes the confusion when user held button on this stage and it carried over to the next stage.
- Time fix when the internal clock was not setting the final time on pass time end, Therefore the passing time to hour didn’t trigger because the time hour was same as previous. I.e. loop to 16, but last ticking time ended at 15:59. Therefore passing time to 15 would not trigger since it is already 15.
- Time UI fix when sleeping. It no longer starts from start near the end of animation.
- Time cycle shows when crossing the day cycle.
- Adding automatic saving when entering rented room as backup option since to ensure that you won’t get fucked when an unknown bug will occur. In general taking saves when roaming is more stable.
- Adding a check and player information in case the folder is in path with wrong symbols like Hidden symbol. Which is a bug in unity’s addressables package and I unfortunately cannot fix it! Just extract it another location i.e. Desktop or D;/GOSA. This error appeared as main menu with static background and where you cannot start new game. Thanks @itssangdude @kuruizaq and few other people having problem with this.
- Adding message directly button for reporter.
- Fixing locale selection bug which may have been reason for rare crashes on exit.
- Changed default typewriter animation appearance, which doesn’t scale the letters, but fades them. Remember you can turn off text animation in settings. The animation is also a bit faster.
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Installation Guide
1. Extract and run.
On Mac:
If app doesn’t run. Try using The Unarchiver to unzip the file.
Developer Notes
Developer: Hikkeiru – Patreon – Itch.io – Discord
The game was built with a custom Unity framework made from scratch. I don’t use renpy. This allows me to do special visual effects, more customizable controls, and different mechanics that wouldn’t be possible with a renpy engine.
I’m also a fan of CI/CD (Continuous Integration and Continuous Deployment) which basically allows me to put updates up as soon as they are developed. With half of the plan for this done, I have already cut the time from ~2 hours per update to ~30 minutes.