Guild of Spicy Adventures

Guild of Spicy Adventures

Hikkeiru

Version: v0.59

4.1/5 - (40 votes)

Description

Guild of Spicy Adventures: Beyond the Battlefield

Guild of Spicy Adventures, crafted by developer Hikkeiru, transcends the typical harem adventure game. Sure, it boasts a captivating storyline, stunning companions, and exhilarating challenges, but beneath the surface lies a world simmering with untamed desire. This is an experience that delves into the complexities of human connection, pushing the boundaries of intimacy and exploring a diverse spectrum of erotic encounters.

You awaken in a world teetering on the brink of chaos. Monsters roam the land, unchecked and ferocious. As if that wasn’t enough, a dark force stirs, threatening to engulf everything in its wake. But fear not, for fate has a curious twist in store. You stumble upon a captivating fox girl, her eyes sparkling with both mischief and undeniable allure. This encounter sets in motion a chain of events that will reshape your destiny.

The fox girl, revealed to be a cunning recruiter for the famed Guild of Spicy Adventures, offers you a proposition. Join their ranks, hone your skills, and forge a path to becoming a legendary adventurer. But there’s more to this guild than meets the eye. While combat prowess is essential, the guild champions a holistic approach to its members’ development. Here, the lines between comrades and lovers blur, fostering a unique camaraderie built on mutual trust and a shared thirst for adventure…and carnal exploration.

As you embark on quests alongside your fellow guild members, a diverse cast of beautiful and talented women, each with their own personalities and desires, a deeper bond begins to form. The guild provides a safe haven for you to explore your evolving sexuality, a space where experimentation and pleasure are not just tolerated but encouraged. Each encounter, each shared victory, unlocks new dimensions of intimacy, allowing you to forge connections that transcend the battlefield and delve into the realm of the truly “spicy.”

Guild of Spicy Adventures defies expectations. It’s more than a simple quest to conquer challenges; it’s a journey of self-discovery fueled by passionate encounters and an exploration of diverse desires. Are you ready to unleash your inner hero, forge bonds that burn with passion, and embark on a truly Spicy Adventure?

Changelog

Click to see more recent changes
v0.59
  • Story continuation:
    Ask Dalia, and Kanae about the reason for your release.
    Review the potion with Mara.
    Adding 3 events in the meantime while I’m in the middle of making a really big story event!
  • If you experienced animation stuck on Kanae handjob h-scene. The animations were re-exported which should remove this problem for those devices. There is also a different camera for the bonus content. Thanks to everyone who reported the problem, especially @kkkitsune who relentlessly tested the dev builds for me ❤
  • Thanks for proofreading Ryleona
  • Fixes accommodation time availability to day only.
  • Internal changes to undo, targetting rare occurrences where the line gets ahead of undo capture.
  • Fixed blue animations that happened on a few Android devices. The problem was with devices selecting the wrong gpu api not correctly supported by the device. Thank you @manicdiety @nick17#8344 @ndietrick @zacargazesh @kkkitsune @krilzard
  • Undo save is now faster as it doesn’t wait for the current background to show.
  • Undo now awaits any save finish to prevent undo cancelation stacking.
  • Undo now has a marker to show that the game is taking the undo with a hover tooltip.
  • Manako slaps after a rain event now only after you ask her for a spicy time before.
  • Internal background timeout cancels itself to prevent any hard locking background in case there would be an error with its preparation. This is part of a rare bug where the device didn’t support a background and it blocked the entire queue.
v0.58
  • Story continuation:
    Dalia takes you sightseeing!
    It adds alternative choice for inviting Kanae to snow save fishing without demanding anything from her.
  • Temporary! During winter time the default sunny weather will be snowing! ❄It will be turned off in ALL versions past the winter time.
  • Adding missing XToys integration to last Kanae story.
  • XToys integration now requires only patreon authentication.
  • Intensity during ‘Kanae don’t dive’ event is dynamically calculated based on how much time has passed underwater.
  • Angry text animator effect.
  • Added quest entry for the truth of the world.
  • Improving internally map api.
  • Fix returning from snow globe for the first time now cleans the scale of BG to normal. Previously prevented direct travel without use of map.
  • Serializing weather
  • Improving windows device support for several videos
  • Clickable background improving support for weather.
  • Internal error fix for rain creating an error on first frame.
  • Text helper text for fishing has been outlined.
  • Improving fishing slider UI.
  • Now you can cancel fishing during waiting for the hook stage. This removes the confusion when user held button on this stage and it carried over to the next stage.
  • Time fix when the internal clock was not setting the final time on pass time end, Therefore the passing time to hour didn’t trigger because the time hour was same as previous. I.e. loop to 16, but last ticking time ended at 15:59. Therefore passing time to 15 would not trigger since it is already 15.
  • Time UI fix when sleeping. It no longer starts from start near the end of animation.
  • Time cycle shows when crossing the day cycle.
  • Adding automatic saving when entering rented room as backup option since to ensure that you won’t get fucked when an unknown bug will occur. In general taking saves when roaming is more stable.
  • Adding a check and player information in case the folder is in path with wrong symbols like Hidden symbol. Which is a bug in unity’s addressables package and I unfortunately cannot fix it! Just extract it another location i.e. Desktop or D;/GOSA. This error appeared as main menu with static background and where you cannot start new game. Thanks @itssangdude @kuruizaq and few other people having problem with this.
  • Adding message directly button for reporter.
  • Fixing locale selection bug which may have been reason for rare crashes on exit.
  • Changed default typewriter animation appearance, which doesn’t scale the letters, but fades them. Remember you can turn off text animation in settings. The animation is also a bit faster.
v0.57If you experienced before blue animations or stuck at kanae h-scene, it is fixed in 0.59.
Until then it’s safer to save in the roaming mode for compatibility purposes.

  • Longer story continuation event!
    Your lewd time with Kanae leads to full-filling the promise of taking her to the place she is so excited about! Several new animations for the new event!
  • Story localization.
    Make sure to travel at least once to another location, and it will migrate the story automatically to support localization and the newly put story! Ex. Move to the next street in the town. The story is now translated and scripts are created to only enable proofreading-mostly without translators needing to translate every single sentence. If you wish to help with translation in your native language you can report particular screen with bug reporter or DM me for better interface access.
  • Meeting screen name correct font.
  • Added several UI item translations.
  • Ping method now doesn’t block UI thread.
  • Initializing ink story on first accessed rather than on game entry.
  • Button text going out of bounds adjusted.
  • Two new audio background tracks.
  • Fixing choice buttons sometimes not working when clicked too fast
  • Putting new text animator effects to the use. The letters can now animate to make the story pop!
v0.56
  • New hentai scene!
    10 Animations with full support for multiple perspectives and optional pregnancy visuals. The animation has alternative animation that has chance to show. This is to ensure it will appear less repeatable and more alive! Also this scene is designed to be repeatable!
  • 0.56.1 Fixes bg stuck at heart animation during Mara return from Cure for Emilly event. Thanks for reporting Anonymous. It’s possible that it also fixes similar issue during the last H-animation, although I can’t seem to find a way to reproduce it.
  • Story continuation: Kanae want’s to go fishing. You can take her there for a price…
  • Adding new gallery item for the new hentai scene.
  • Fixing history log not available in 0.55 .
  • Now the story initializes with default time.
  • Fix black background blink when undo or there was a bg clear. I.e. Happened when changing locations.
  • Internal ability to get and save time number to mark time in ink scripts.
  • Clearing weather with other bg clears. Preventing it appearing on undesigned quests.
v0.55
  • Story continuation:
    Winter is coming and you find a magical item. It teleports you to a new chilly place. You find a use for it with Kanae…
  • Removed a .1 sec frame gap when the bg’s are enqueued after each other.
  • Optimizing load game state restore by about 30%.
  • Internal ability to enqueue a removing background. Which was needed for new story part.
  • Fix During the 2 second period where the story encounters a roaming breakpoint and the game is quick loaded, it not longer disables tapping place preventing continuation hard-lock with cursor and android.
  • Optimizing slot loading ignoring caching for history slots. Depending on how much you played 1 minutes of playing it will help at 1% yet if you have a lot of history saves (which are taken every player action) it can speed up even by 200%+ when opening saving menu.
  • Reducing main menu entry spike lag by checking if save slots exists only on specific save types.
  • Fix currency bug having wrong offset.
  • Clickable places now finish animation transitions and not block other bg’s.
v0.54 Another week another story update. Meanwhile I’m cooking way bigger story update.
Thank you for support ❤

  • Continuation of the story.
    Mara has something to say about your last adventure with Cylia. Visit her and maybe you can get something extra?
    Are you gonna say sorry or remain with Kanae on uncomfortable grounds? She also has something to say.
  • Adding a Dalia story path allowing to pass time until you get accommodated.
  • Tooltip not populated when empty.
  • Typewriter has been replaced by more robust script, which is gonna be needed very soon. The type writing animation also looks a bit different.
  • New particle feedback background appearing currently on only one choice path of few.
  • Fix for forest hut location not showing background. Thanks Grant morgan tadde **@**Deangela
  • Fix for forest hut location rain stopping. Thanks @grant morgan
  • Fix gap in bottom of options. Thanks @SleepyInsomniac
v0.53 This is another weekly update. Bringing probably most requested feature. Plus some story.

  • Story continuation.
    You curiosity brings you to ask Dalia about races in this world. Some things don’t add up. Will you be able to find an answer? Continue on with Mara to understand get more clue on this case.
  • Localization for interface.
    Currently EN,PL,RU,ES.
    Story localization will come later.
    (I do features keeping need for new story events in mind. Therefore next update is planned more story.)
    For now it’s machine translated, report interface localization problems if you see them. Thanks.
  • 0.53.3 Two Halloween sprites were re-exported to fix artifacts.
  • 0.53.3 Halloween blockade choice now takes into account player order and displays additional dialogue @InsomniacSleeper
  • 0.53.3 Halloween adding zero to player inputs for randomized chest code @InsomniaSleeper
  • 0.52.2 Save UI not reacting to group tab changes.
  • Thanks for proofreading Ryleona
  • Catching several typos and speaker typos across the story Sleepy
  • Options content align and justified.
  • Fonts have been changed to support localization
v0.52 This was quicker update than usual, but acts as a follow-up for the last event. At the same time brings a lot of stuff.

  • Continuation of the story.
    Follow up on the last accommodation event that ended on different note.
  • Weather system beginnings.
    Rain was added for the new event. It will reacts when free roaming around the town. Meaning entering buildings will stop and start the rain and the sound. It also has a chance to trigger after sleeping.
  • BUG REPORTER!
    Please use it if you see any problem, grammar, typo etc. It has slight delay when opening since it takes a save and a screenshot. Thank you for your contributions.
  • Now you can pass day by sleeping in your room.
  • Your room location was added.
  • Part of initialization has been moved in transition from starting game to menu, which removes confusing smaller freeze at the game launch.
  • Opalizations to UI.
    Now part of them don’t get re-instantiated therefore avoiding double costs. There is now separate persistent UI scene.
  • Now name gets changed right after MC learns the name. Previously it was shown differently only on speaker changing. Thanks @SleepyInsomniac
  • Now narrator is wrapped in [ ] characters to distinguish more easily from MC. I.e.” [She started singing, as you pounded her in the ass.]”
  • Fixing few lines out of place in optional event @SleepyInsomniac
  • Fixing few lines speaker out of place in optional event @SleepyInsomniac
  • New BGM added for new event.
  • Meeting screen now takes into account name overrides. Thanks @SleepyInsomniac
  • Reversed shop location naming fix. Thanks @SleepyInsomniac
  • Clownfish is a bit easier to catch and more expensive since it’s most rare. Thanks @SleepyInsomniac
  • Accessing hut is now possible again, visit Forest Entry to unlock the location. Thanks @SleepyInsomniac
  • Several grammar typos, actor typo and improvement to contextual story flow. Thanks @SleepyInsomniac
  • Day night fix when loading before time was first time set. Thanks @elitechaos
  • Fix one render appearing out of place in jail cell. Thanks @SleepyInsomniac
  • Added pause menu with splash.
  • Internal Ink API background memorizing place added for weather purposes.
  • Fixed few sprites. I.e. accommodation bed sheet covers overlapping, and different opacity masks.
  • Top buttons update their state after load.
  • Small graphical fix to the timer border.
  • Adding missing default preset setting.
  • Top buttons bit smaller.
  • Increasing Options size to make it easier to see.
  • Optional rich presence added.
  • Slightly shifting lower travel point to main street.
  • 0.52.1 Animation loop fix.
  • 0.51.1 Console key fix, android fix @JuanokuG4
  • 0.51.1 Passing time when leaving the hut with Cylia fix.
v0.51
  • Continuation of the story.
    Now that you have money to spend, you can buy some place to rest. Yet nothing goes exactly how you want it…
    This part of story is chunky in terms of choices.
    It also ends on a little different note. To start it Dalia→Town→Ask for a room.
  • Thanks for proofreading Ryleona
  • If you waited for longer event cure for emi. The scheduled public access is up now.
  • Alternative methods to check for internet. Thanks yinyin.
  • Stopping bgm immediately after entering Halloween building.
  • Just a reminder. If you see a small typo just ss it. I can fix it in 30 seconds. ^^
  • Fixed one Emilly sprite being to big in halloween event.
  • Minor fixing a choice check in Halloween to show always last hint during the dynamically generated puzzle.
  • There are several minor fixes to story. Due to outside library and lack of documentation on this particular issue. Few saves that were missing choices, should show them now.
  • There is a small secret feature for dialogue variation that no one will probably see lmao.
  • BGM sound volume normalized to each other.
v0.50 HALLOWEEN UPDATE

Halloween is scheduled, longer and more complex optional story event!

This update took over a month to make. For the people who support my work. Thank you for allowing me to continue making this game ❤

  • Huge continuation to story for halloween!
    To start Halloween ask Dalia about it after the fishing story. It is marked with pumpkin icon.
    Halloween event ignores jumpscare and bloody preference setting.
  • Over 12 spicy animations!
  • Multiple different outcomes!
  • 0.50.1 Adding quest for easier tracking. Thanks @greenarrow25
  • 0.50.1 Several lines speaker id fix. Thanks @greenarrow25
  • Halloween h-scenes were added to gallery.
  • Thanks for proofread. Ryleona thewhitespirit LIFE
  • Extending icon parsing for choices text.
  • New icons were added to choices for Halloween.
  • Now instead of asking for data privacy you can just choose to don’t answer feedback in the feedback story. This is to avoid people getting scared even though it was just randomized id and was only used to see which part of the story people liked the most.
  • Custom characters names removing _ character.
  • Cure for Emi for public should come within next month.
  • Some events requiring time have temporarily removed time requirement to prevent very rare save time soft-lock. It’s gonna be fixed in minor patch Thanks @EliteChaos
v0.49
  • Story continuation
    • Upon entering main street you get a new quest.
    • Pursue continuation about it with Kanae.
    • Open Emilly shop and press her about those items. Someone may come to your help.
  • Town extension.
    • Union location has been moved to Main street.
    • Downtown main street.
    • Downtown main stairs street.
    • Downtown amity street.
  • 0.49.1 Traveling icons have been decreased in size, default color has been changed and it has now similar animation across all clickable objects. Thanks Raine_Maxwell
  • 0.49.1 Fishing slider animation speed changed to more accurately reflect the underlying value. Thanks Raine_Maxwell
  • 0.49.1 Small fix to fishing cursor position detection.
  • Day and night locations has been implemented. The event to change time will arrive next update.
  • Fishing, when reeling line doesn’t break as fast. Now there is a 3 second timer when fish is escaping before it snaps. Thanks @greenarrow25
  • Fishing instructions has been improved. Reeling doesn’t show click. Thanks @greenarrow25 nick17 molitar
  • Cleaning up a rod sprite which caused a moving vignette shadow.
  • Locations icons have been changed to be more consistent with each other. There is also new type of icons which are separated by entry or location spot.
  • API implemented to handle day and night cycle checking for ink story.
  • Shop item tooltip and inv tooltip now shows rarity name. Previously only item name was colored by rarity.
  • Card meeting buttons UI was changed.
  • Card meeting name font density increased for readability.
  • Card meeting image has now shiny animation.
  • Version title UI has been modified and added to main scene.
  • You can now freely toggle console with f2.
  • Several utility console commands have been added.
  • 0.48.5 – UI fix. Input code connector now closes when clicking out of the dialog box. Thanks @Imbibitor Lunae
  • 0.48.4 – Quick hotfix inventory invisible during some scenes due to button not found. Thanks greenarrow25
  • 0.48.3 – Quick hotfix button not found during fishing preventing fishing. Thanks greenarrow25
  • 0.48.2 – Cleaning shop feedback text on entry. Thanks greenarrow25
  • 0.48.2 – Clearing travel to Dalia clickable background. Preventing of double clicking which soft-locked Dalia first entry story. Thanks greenarrow25
  • 0.48.2 – UI fix for resolution setting. Thanks greenarrow25
  • 0.48.1 – Quick fix item id definition missing from runtime item.

Installation Guide

1. Extract and run.

On Mac:
If app doesn’t run. Try using The Unarchiver to unzip the file.

Developer Notes

The game was built with a custom Unity framework made from scratch. I don’t use renpy. This allows me to do special visual effects, more customizable controls, and different mechanics that wouldn’t be possible with a renpy engine.
I’m also a fan of CI/CD (Continuous Integration and Continuous Deployment) which basically allows me to put updates up as soon as they are developed. With half of the plan for this done, I have already cut the time from ~2 hours per update to ~30 minutes.

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