FurryVNE
FurryVNE TeamVersion: 2024-03-12
Description
Yiffalicious 2 is the sequel to Yiffalicious that is currently being worked on. In YL2, it is worked on from scratch to offer a wide range of new features and improvements, including a character editor.
yiffalicious 2 is renamed to FurryVNE
Changelog
2024-03-12
New features
- You can now double click scene objects in the outliner to move the view to them.
Improvements
- Timeline events can now be time snapped (just like keyframes) by holding down Ctrl while dragging.
- Time handle can now be time snapped by holding down Ctrl while dragging.
Changes
- Pasting object properties no longer clears clipboard.
Bug fixes
- Fixed an issue where SDF world colliders would stop working when creating a new scene.
- Fixed an issue where alley map would reload when switching scenes, even if they both used the same map.
- Fixed an issue where SDF boxes would get included in character mesh export.
- Fixed an issue where copy-pasting physical chain data wouldn’t update properties panel.
- Fixed an issue where character editor would stop functioning when using the inert curve for physical parts to eliminate all physical bodies in the chain.
- Fixed an issue where MouthPointIK influence would not work if mouth point was attached to character.
- Fixed an issue where MouthPointIK would still have influence even at influence 0.
- Fixed an issue where culling mode wouldn’t be respected when using hair shader.
- Fixed an issue where mirroring nodes wouldn’t update the node parent properly in some circumstances.
- Fixed an issue where alley map wouldn’t load when updating screenshots, unless it had already been loaded.
- (NOTE! Will require re-making the screenshot.)
- Fixed an issue where Mouth Point IK would keep looking constraint disabled even at influence 0.
- Fixed an issue where returning a character to pool while other characters’ nodes were connected to them would cause app state corruption.
- Fixed an issue where normal occlusion layers wouldn’t affect textures around chest area when flatchested.
- Fixed an issue where eyelashes wouldn’t load properly in interactions for some characters.
- Fixed an issue where loaded characters would retain properties from other scenes when placed in a new scene.
- Fixed an issue where TimelineEvents could get erroneously fired when switching steps.
- Fixed an issue where timeline time text could be displayed incorrectly for certain values of time.
Installation Guide
1. Extract and run