Think Twice
eHellJayVersion: 0.3a
Description
A short of breath, exotic and sensual game in six episodes wherein three destinies cross in the Caribbean
A not-really decent London agent who needs his piece of the cake, a not-really guileless Danish Olympic medalist swimmer who offers back the blows she gets, and a not-really genuine youthful Cuban who would rather not pass on however poor as he might have been conceived.
How might life make them meet, love, destroy, deceive and despise one another?
This is the very thing that this befuddling visual novel loaded with exciting bends in the road proposes to you to find.
Changelog
v0.3a
Orlando enters the dance. Meet him and follow him on his journey from Havana to Nassau. But be careful: he’s a crook who’s not about to pull a fast one…
Episode 3 will be divided into 3 parts.
In the first two parts, he will have to manage to emigrate clandestinely from Havana to Nassau, his lovely aunt could help him. In the second part he’ll have to get into bad company and risk his life. Will he stay alive long enough to meet the other two protagonists? With your help, maybe…
Installation Guide
1. Extract and run.
Developer Notes
Think Twice – General context, plot and planned progression
The characters
The three main characters are James, Eva and Orlando. They have different origins, ages and backgrounds, but the chance of life will make them meet in the Caribbean. And maybe not for the best!
The course of the game
The game is divided into 6 episodes. During the first three episodes, you will get to know the three protagonists, accompany them during a part of their lives, and make decisions for and with them. In a way, you will shape them for the next three episodes which will constitute the game itself.
Before the last three episodes you will have to choose which of the three characters you will play: James, Eva or Orlando. And from that point on, you’ll have to play it smart to make it through the game!
The expected support
You can imagine that a game like this takes time to be thought, developed and produced. It’s not a James Bond, let’s not exaggerate, but it’s time consuming, and I have a job too! So I hope that many of the players interested in the game will support it, and not only morally! Buying the episodes or supporting me on the platforms will help to improve the equipment, to make it faster and to spend more time on the design.