Rogue Femme

Rogue Femme

Banana Stroke

Version: v0.1.4

3.9/5 - (26 votes)

Description

Rogue Femme: Where Strategy Meets Seduction

Calling all card game enthusiasts and those with a penchant for the delightfully deviant! Buckle up for Rogue Femme, a roguelike card game in early development by Banana Stroke that promises a unique blend of strategic depth and electrifying erotic encounters.

Step into the shoes of a cunning protagonist, embroiled in a world where power is wielded through a captivating card game known as “Femme Fatale.” Each card you collect embodies a different Femme – a seductive temptress with a unique set of skills and, more importantly, desires. As you delve deeper into the game’s roguelike dungeons, the line between strategy and seduction blurs into a thrilling dance of risk and reward.

The Power of the Femmes

Your success in Rogue Femme hinges on assembling a powerful deck of Femmes. Each Femme boasts a unique combination of combat abilities and erotic allure. There’s the stoic Valkyrie, whose imposing stature and strategic prowess can cleave through hordes of enemies. But beneath her armor lies a yearning for a worthy challenger, a desire you can fulfill through strategic victories and perhaps a night of well-earned intimacy.

Then there’s the mischievous Kitsune, a master of illusion and deceit. Her cards might manipulate the battlefield, luring enemies into traps or turning them against each other. But beware, for the Kitsune’s loyalty comes at a price – a night of playful seduction where the victor claims all.

The beauty of Rogue Femme lies in this constant push and pull. You’ll need to carefully consider each Femme’s combat abilities to optimize your deck for the challenges ahead. But don’t forget the carnal currency that fuels your journey. Fulfilling the desires of your Femmes unlocks their true potential, granting you access to powerful ultimate moves and devastating erotic displays that can turn the tide of battle.

A World of Depravity and Delight

The world of Rogue Femme is a tapestry woven with danger and desire. As you delve deeper into the dungeons, you’ll encounter a diverse cast of enemies, each with their own unique fetishes and vulnerabilities. Exploiting these vulnerabilities becomes a strategic imperative, allowing you to gain the upper hand and perhaps secure a night of, ahem, “post-battle negotiations” with a particularly enticing foe.

The Call to Arms (and Legs)

Rogue Femme is still under development, but it promises a captivating blend of strategic depth and electrifying erotic encounters. If you’re looking for a card game that goes beyond the ordinary, a game that titillates the mind as much as it challenges your strategic prowess, then Rogue Femme is definitely worth keeping an eye on. Prepare to assemble your harem of Femmes, for in the dungeons of Rogue Femme, victory comes not just through might, but through the careful manipulation of desire. Are you ready to claim your dominion in this world of strategic seduction?

Changelog

Public Version 0.1.4 Sound and Music
+ Added Sound and Music system to the game
+ Added Options Menu to regulate Volume (accessible also ingame)
+ Added Mute Button to Mute all Sound (accessible also ingame)
+ Sound Options save to keep Volume between sessions
+ 34 Soundeffects added (license-owned)
+ 6 Musictracks added (license-owned)
Credits for the Music to:
Alexander Nakarada (CreatorChords), David Krulic, Rafael Krux

Public Version 0.1.3 Shrooms, Cows and More
+ New Mushroom Boss and Mushroom Spawn
New Multitarget Heal, Block and Strength increase
Enemy can Add Cards in your Deck during Combat
+ New Orc Boss
New Ability that Cleanses all negative effects
+ 3 New Events in Stage 1
(Moo-luscious Change, The Mirror of hidden Desires, Peeping Pervert)
new: Events can give Relics as Rewards
new: Events can add Cards to your Deck
new: Events can let you Remove Cards from the Deck
Bug fixes: Attack number of enemies was displayed wrong when player is vulnerable.
On Loss the Relic symbol was not removed from the UI.

Public Version 0.1.2 Updates and Changes
+ New Card/Enemy abilities:
Defense: Block that is not removed at the start of the turn.
Vulnerable Draw: Draw a Card when the enemy is vulnerable.
Cleanse: Remove all Status from the enemy (Strength, Poison, Block etc.).
Add cards: Add a certain Card to your Hand.
Block Attack: Attack with your Block.
On Kill effect: Gain Mana or Heal if the Card kills the enemy.
Spikes now only get halved every turn.
+ 6 New Shop Cards (2 Rare, 4 Common).
The shop displays 8 Cards at random from the designated card pool.
+ Balance Changes:
Deeper Balance Calculations and ingame algorithms to determine difficulty.
Cards and Enemy adjustments.
The enemies strength is more graduated.
Enemies can have different amount of HP for variation and difficulty graduation.

Public Version 0.1.1 Goblin, Demons, Pond Set
+ For Big Banana Support Tiers: Startdeck chooser (aggressive, poison or defensive)
+ For Huge Banana Support Tiers: Startdeck draft (draft a deck from presented cards)
+ New Demon Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Goblin Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Pond Set in Stage 2 with 3 Enemies and 6 Cards.
+ New Card/Enemy abilities:
Stun: Stunns the enemy for X turns (their turn gets skipped)
Fragile: Player/Enemies with Fragile gain less Block
Shield: Increases future Block gain
Spikes: Returns X dmg to attackers
Gold: Cards can gain, gamble and pay gold. Or act dependent on your current Gold.
Health: Certain cards cost you Health.
Multiattack: Attacks can be multiattack (e.g. 3x 5 dmg)
EnemyGoldAttack: An attack that steals Gold for every unblocked dmg.
+ 2 New Backgrounds (Lake, Hideout)
+ Some Card Balance changes
Including Version 0.1.1 Hotfix
+ Bug fix on Windows where player cant load saves.
+ Visual bug fix multiple backgrounds on Rest sites.
+ Android Version Upgrade to API level 34 (for new phones).

Public Version 0.1.0 Relics
+ 6 different Relics (Obtainable after the Boss)
+ Save and Load System (only if online)
+ Offline Mode with no save
+ 3 new Enemies
Balance Changes (ongoing Process):
+ New Enemy attack system (Random abilities with certain probabilities)
+ Changes of Enemies Attack Values, Health etc.
+ Changes of various Card Values
+ Some more Cards now Exhaust after being played (e.g. Strength Cards)

Public Version 0.0.9 Reinforcement
+ 3 New Common Enemies
+ 6 New Common Cards
+ 3 New Elite Enemies
+ 3 New Elite Cards
+ Elite Rewards give now only Elite Cards
+ Remove Cards from your deck (for a price) in the Shop
+ New Card and Enemy Status effect “Weakened” (Deal 25% less dmg)
+ New Card and Enemy Status effect “Vulnerable” (Get 50% more dmg)

Public Version 0.0.8 Darkness
+ Enemy Attacks/Poison Intentions includes now the Strength or Toxicity value.
+ New “Exhaust” card function. Cards with Exhaust can only be played once per combat.
+ Heal Cards now Exhaust
+ New Stage 1 Boss (Demon Girl)
+ New Cave Background
+ New Enemy Darkness Effect
Difficulty adjustment:
+ In the first couple fights you won’t face 3 enemies at once.
+ After those couple fights you won’t face single enemies anymore.
+ Shop heal increased to 25
+ Stats + Health reduction for multiple Enemies and Elites

Public Version 0.0.7 Traps and Events
+ New Trap/Event Map
+ 3 new events
+ 4 new monster traps
+ 3 New Backgrounds
+ Repeated playthrough with keeping the deck is possible
+ New Downloadable Android Version! (Important: tap the cards before dragging on the Phone!)
Difficulty adjustment:
+ More Money earned after Combat
+ Decreased Enemy Str gain
+ First round will always be 1 Wolf

Public Version 0.0.6 The Shop
+ New UI and Card designs
+ New Shop Scene to spend Gold
+ New Cards for the Shop
+ New Shop NPC
+ Text + Resting/Healing for Gold
+ Longer Runs due to Healing
+ Poison Cards Nerf
+ WebGL Build (Play in Browser)

Public Version 0.0.5 Visual Transformation
+ New UI and Card designs
+ New Player Transformations (22 new graphics)
+ Player Transformation changes depending on Card picks
+ Loss shows full transformation of Player
Money has no use yet

Public Version 0.0.4 Slime Set and Elite Enemies
+ New Encounter choices on the Map
+ 6 new enemies
+ 9 new cards
+ New Poison and Toxicity Effect
Money has no use yet

Version 0.0.3 Mystic Set and New Map
– New Map for Random Generated Runs with 8 encounters
-7 different enemies (New Mystical Creatures Set)
-22 different cards
-Fixed the enemy intention number not showing correctly
-Money has no use yet

Public Version 0.0.2 Beast Set
-1 single run with 8 encounters
-4 different enemies (wolf themed)
-15 different cards
-Money has no use yet

Version 0.0.1
-1 single run with 4 encounters
-3 different enemies
-9 different cards
-Money has no use yet

Installation Guide

1. Extract and run

Developer Notes

How to play:
-Click on each encounter until you have finished them all.
-Do not click on EXIT, or you will restart the run.
-Drag your cards from the hand onto the ally (to block) or on the enemy to attack.
-On the top left of the card, the Energy needed is displayed. You have 3 Energy each round.
-If your HP reaches 0, you lose (this won’t regenerate between encounters!).
-Strength does not carry on into the next encounter.

Preview

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