Project Extermination: Operation GroundZeroes

Project Extermination: Operation GroundZeroes

MATEYDEV

Version: 2023-01-03

4.6/5 - (11 votes)

Game Info

Name: Project Extermination: Operation GroundZeroes

Version: 2023-01-03

Updated: 2023-05-05 12:09:28

Language: English

Engine: Unity

Platform: Windows

Genre: 3d game, Animated, combat, Female protagonist, monster, Oral Sex, platformer, Rape, Sandbox, sci-fi, Vaginal Sex

Description

The year is ~2200. On a remote mining outpost, a mysterious parasite is causing a severe outbreak that is quickly turning into an humanitarian crisis. Reports of violence, madness and mutations have forced the local government to enact a total lockdown of the settlement.
A team of specialists has been dispatched to contain this threat, find out where this organism came from and hopefully reestablish order.​

Changelog

Phase 1 Performance Test; This build is focused on exterior exploration and worldbuilding

…I’ll be honest, I’m sure to forget something, play the game and find out; there is NO NEW H-CONTENT, that’s for Phase 3.

SAVING IS DISABLED FOR ANY ITERATION OF THIS BUILD
World changes (a lot has changed):
added vegetation
added caves
added ground clutter
added basic vehicle system (there is currently no way to repair or refuel)
added dynamic weather
added water
added early pickups for scavenging
Survival system
added basic survival system (food and temperature)
added animation that reflects player status (wounded, cold, etc.)
added items to manage food and temperature
added weather interaction to player temperature (temperature drops faster in rain, while traversing water, etc.)
added portable light to explore dark places (placeholder model)
Outfit changes
changed the colors a bit (will be customizable in the future)
redrawn animation for sprint and general movement
added A LOT of animations for interaction with the environment
added inverse kinematics for both player and enemies
added physics to hair and some outfit elements (WIP)
Performance changes
performed general optimization
added FSR 2.x
added displacement shader to outfit elements
added Runtime Virtual Texture (RVT) to manage elements such as grass
reworked some LODs

Installation Guide

1. Extract and run

Developer Notes

This Phase 1 Performance Test Build is a step to understand how much performance room there is before adding high-poly buildings and stuff into the game, please, I would appreciate if you could report your performance experience, either good or bad

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