On the Hunt
kileos123, On the huntVersion: 1.5
Game Info
Name: On the Hunt
Version: 1.5
Updated: 2023-06-06 10:25:14
Language: English
Engine: Ren'Py
Platform: Android, Linux, MacOS, Windows
Genre: adventure, Big Ass, Creampie, Fantasy, Male Protagonist, Oral Sex, Real Porn, Sandbox, Superpowers, Turn based combat, Vaginal Sex
Description
An RPG visual novel featuring hot girls, strong male friendships, magic and sex. Grow stronger by hunting rabid, sex hungry girls.
Changelog
New:
1 Alistar bromance event.
You now at minimum struggle for 3.
MUSIC: The deafening silence has ended. The music used isn’t quite atmospheric but I did what I could with what I’ve got. Since you can just turn it off I figured it’s better to have it than not. Will be looking for stuff that fits better as the game continues.
Added a new line of text to see how much you rolled and how much was added to that roll for skill checks. (This increases the amount of clicking you need to do so I added a toggle in preferences to turn this on and off)
New final temptation mechanics: Not going to go back and change the previous ones but the change is significant. Now it will run you through a final temptation move set where you have to keep your pleasure below your maximum.
Amy cunnilingus ability added and 8 new amy images to accompany it.
Added luck, a status that adds itself to all of your skill checks.
Added a begging skill that lets you skip your turn and select what stance your in.
Events with NPCs are much easier to to be aware of.
Losing will now give you a unique punishment for every girl.
Added crits: Every time you or your opponent deal damage the games rolls a d100 and adds your luck to the result. If your dealing damage and the number generated is 95 or above you crit and deal 75% more damage. If your opponent is dealing damage and the number generated is 5 or less they crit and you take 75% more damage.
Added sleepy: While active, at the beginning of your turn there is a 5/20 chance of the enemy gaining a free turn, effected by luck.
Added silenced: While silenced is 1 or higher you can’t cast spells. Goes down by one at the end of your turn.
Added Kate’s’ power: Every turn you have a 3/20 chance (effected by luck) to have an accident. If your out of a stance you might trip and fall into one, if your already in one she does a special move on you.
Added variance in all damage, it will now deal between 5% more and 5% less damage.
New magic/skills/traits:
Spell shield: A magic that reduces the next instance of health damage by 25% for the next 3 turns.
Empower: A magic that empowers your next damaging ability to deal 25% more damage per 10 magic you have. Actual equation is this
damage *= (1 + (current_player_magic * 0.1) * 0.25)
But that’s not comprehensive so, 25% per 10 magic looks better.
Fade away: A speed skill that gives you 2 extra turns, has a long cooldown and can only be used while not in a stance.
Ramble: Talk way too much, deal (intelligence * 0.3) damage and lower the enemies sexual strength by (intelligence * 0.45)
Changes:
I’ve noticed that the later game you get it becomes almost impossible to succeed checks your not putting points into, like I rolled a 20 vs easy Cathy and I ended up with a roll of 9. I’m reducing the impact of characteristics in skill checks from 70% to 30%.
If you level the brewery enough sometimes potions will cost 0, has been changed that potion 1 will cost at minimum 3 and others 5.
Lots of characteristic requirements for abilities have been changed/reduced.
The hunt event ‘Trap’ has been removed entirely.
Struggle changes: Each girl will have a different skill you need to escape faster instead of it being a mix of strength and resilience.
Carla will now edge you 3 times, then go for the killing blow instead of 4.
Removed the text for dominating girls as their is an explanation in the game for how you will dominate the girls, replaced it with slightly more erotic and immersive text.
Changed how the amount of pleasure you need to be Enchanted, was 95% full and is now 65% filled.
Changed skill checks from over 13 is a success to 12 or over is a success. Slightly easier so that willpower is hopefully not 100% necessity.
Buff to speed, every 3 speed will remove 1 hunt progress needed from the previous 4.
Small buff to bonk, from 25% scaling to 40%.
Buff to enemies intelligence: Currently does nothing besides some skill checks, some debuff calculations and some damage calculations. Changed all intelligence damage to sexual strength damage but now 10% of enemy intelligence is subtracted from all skill checks, so smarter enemies will make you fail more often.
I WAS SPELLING INTELLIGENCE WRONG THE WHOLE TIME! Which is ironic. Changed intellegence to intelligence.
Intellegence brew now gives (intellegence_brew level / 2) willpower.
Instead of turns block will now do instanced instead. Block cannot stack and will reset upon casting block again.
Added a new label/code thingie that will do the temporary damage stuff. It’s new and I’ve tried by best to bug test it but I expect something might have slipped under the radar.
Girl balance changes:
Amy will cast magic less frequently and will always power up if cum collected is more than 1. Powerup is no longer locked to hard.
Amy’s’ distraction event now scales with sexual instead of intelligence and it does 10-20% more damage depending on if your already distracted.
Amy’s’ naked ability will no longer effect health damage.
Amy’s’ powerup now grants speed instead of sexual strength
All around buffs for Lilly, bigger damage, bigger status effects and some enhancements to her final temptation. These are very necessary as today I’m playing a new game and could beat and dominate Lilly first try.
FIxes:
Fixed an old method of shop that worked weirdly. Sometimes if items cost the same amount you can go infinite, not anymore.
Installation Guide
1. Extract and run
Developer Notes
Hi, names Kileos. Armature programmer and game developer. Social media ghost and everyday guy, I’m currently working on ‘On the hunt’, an adult visual novel with rpg elements. Consider this a tip jar for my work for now as I plan to integrate patreon into game development by means of polls and regular chats.