Obscurite Magie: Ancient Relics and Lewd Monsters

Obscurite Magie: Ancient Relics and Lewd Monsters

Instant Flowlighter

Version: Final

3.7/5 - (19 votes)

Game Info

Name: Obscurite Magie: Ancient Relics and Lewd Monsters

Version: Final

Updated: 2023-04-15 10:06:24

Language: English

Engine: RPGM

Platform: Windows

Genre: Ahegao, Anal, Autopaizuri, Big Breasts, Bukkake, Creampie, Female protagonist, Futanari, Long Hair, Masturbation, Monster Sex, Orgy Sex, Rape, Slime, Tentacles

Description

Saria is a female mercenary who travels frequently and accepts requests for payment.
She is well known for her sword skills, and is often asked to deal with monsters or troublemakers.

One day, she is contacted by a man named Rewell who asks for her help in his research.
He was developing a powerful weapon called Magical Sword Prestoria, and had set up a research facility
outside the mysterious Bilistock Ruins, which was once home to a cult researching “Forbidden Magic”.

His request is to explore the ruins and test the sword in combat, while also collecting any
relics that haven’t been found yet. These relics contain data that would allow Rewell to improve the sword further.

Saria agrees to the terms after seeing the blade for herself.
However, the ruins are home to unusual monsters. This request might not turn out to be so simple…​

Installation Guide

1. Extract and run

Developer Notes

This is a full English translation of the game using Machine Translation tools as a base, and then manually edited and tested. Every line of dialogue should be edited to hopefully make sense and correctly formatted.
I used Translator++ to go through the whole game, including the plugins. The initial dialogue was done through Google Translate, but then edited with help from DeepL, Kakao and occasionally Bing and other such engines.
While I can’t read Japanese, I did my best to make the dialogue suitable for an English reader. As such, some dialogue was changed from the original.

The Plugins were done manually, only translating what is seen by the player as to not break anything. This mainly includes parts of the menus (like the gallery option) and the text that appears when you pick up items from chests or use Easy Mode.

Ontop of this, I have photoshopped almost all the images used in the game that serve as part of the intro/ending or the tutorials the game has. The only one not done is the developer logo, because it has the english name in it already. This was done using GIMP – GNU Image Manipulation Program. I did my best to replicate the original style of the game, although I could not find the same font used and instead used “Arial Unicode MS” for most of it.
I’m very happy with how the images turned out though.

I played through the game at least 3+ times to make sure that dialogue made sense in context, and made changes as I played through the game. This helped me fix some of the more annoying issues like missing punctuation and also word wrapping issues. All the text in the game was manually word wrapped, so none of it should go off screen. I even had to seperate some dialogue boxes into two just to make sure I could keep the person’s name at the top when the text overflowed. I’m sure there are still some mistakes hiding somewhere, but I put a lot of effort into hunting down issues like that and fixing them.

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