Treasure Fragment

Mind the School

Su.IT

Version: v0.1.3A

4.4/5 - (20 votes)

Description

Mind the School: Where Education Gets a Deliciously Erotic Makeover

Forget stuffy classrooms and monotonous lectures! Mind the School, the brainchild of developer Su.IT, throws you into the heart of a revolutionary educational experiment. You, the newly appointed headmaster, aren’t your typical administrator. You’re a visionary leader with a bold – and undeniably erotic – theory: intimate conditioning.

Mind the School isn’t just about managing a school; it’s about revolutionizing the world through the power of intimacy. Inspired by the motto “Make Love, Not War,” you believe that fostering a vibrant and consenting sexual community is the key to fostering understanding, cooperation, and ultimately, global peace. Sure, you’d be lying if you said the prospect of implementing your theory doesn’t hold a certain personal appeal, but your passion is rooted in a deep understanding of human biology and the power of connection.

The school you inherit, however, is far from ideal. Inspired by the success story of Ashford Academy Redux (RIP), you take on the challenge of transforming this failing institution into a beacon of Mind the School’s philosophy. This is an event-based management game, where your choices shape the school’s destiny. As you navigate the vibrant campus, triggering events will unfold, presenting opportunities to implement your theories.

Will you introduce mandatory “intimacy workshops” designed to foster understanding and communication between students? Perhaps a “stress-relieving massage program” staffed by trained students will help alleviate academic anxieties. Or maybe you’ll create a system of “peer tutoring” with a decidedly physical dimension. The possibilities are as diverse and titillating as the student body itself.

Mind the School celebrates inclusivity and sexual diversity. Your students come from all walks of life, with a wide range of desires and proclivities. The game offers a rich tapestry of characters to interact with, fostering meaningful connections that blossom into consensual and graphically detailed erotic encounters. As you build trust with your students and implement your Mind the School philosophy, you’ll witness its transformative power. Academic performance soars as students become more engaged, social anxieties melt away, and a sense of genuine community thrives.

Mind the School is more than just a titillating management sim. It’s a game that asks a provocative question: can intimacy truly become the cornerstone of a flourishing society? Are you ready to Mind the School and revolutionize education through the power of love (and a little healthy lust)? Download Mind the School today and embark on a journey where learning takes on a whole new meaning!

Changelog

Version 0.1.3A

  • Version 0.1.3A should be compatible with savefiles from Version 0.1.2
  • about 500 new images
  • 13 new Events
  • 1 new Location
  • Cafeteria: Introduced Cafeteria
  • Cafeteria: Added 6 Events to Cafeteria
  • Cafeteria: Added new Rule for Cafeteria or other things (Adelaide seems to be stressed sometimes…)
  • Courtyard: Added 3 Events to Courtyard
  • School Building: Added 3 new Events to School Building
  • School Building: Introduced new Introduction Event when teaching class for first time.
  • Gym: Added new teaching event
  • PTA: Extended PTA Introduction to now introduce all teachers and parents.
  • Characters: All different Schools have now been merged to one school but different classes. No more stat-grinding for all Schools
  • Journal: Added a new budget-overview. Always keep your money in check. (New ways to earn money comes with next update.)
  • Journal: Added Replay Gallery to Journal. (Bottom right tag in Journal)
  • Locations: Replaced all background-images for all locations.
  • Events: Introduced a new System for the determination of values and data used by the events. Particularly useful for adding new Events or modding. Also used for the gallery.
  • Image-System: Improved the image system for more dynamic usage.
  • UI: Small changes to UI for much aesthetics.
  • QoL: Added more information in Journal to prevent players from being confused over what can be unlocked and what not.
  • QoL: Added a bit of extra information during introduction phase.
  • QoL: Special events now are marked. The location will glow red and the action will be marked with red dots, to show where to find the event.
  • Bugfix: Fixed Softlock during introduction phase when saving and loading. (Hopefully)
  • Bugfix: Fixed temporary events being replayed, when they shouldn’t.
  • Known Bug: When selecting a value in the gallery, an error occurs sometimes. I wasn’t really able to determine why it happens, but it is harmless. Just Rollback once and it’s fixed.
  • Journal: Changed the credits page to load the supporter-list from the web


Version 0.1.2B

  • Changed the vote button in the journal to show if the rule or else can be unlocked or if it’s not implemented.
  • Added some text to the description of some rules, clubs or buildings, stating that they are not yet implemented and cannot be voted on.
  • Some events were planned and dialogues implemented in advance. These should not have been visible at the time, as they were intended for later stages of the game. These are now locked and inaccessible as they are missing images and are subject to change.
  • The probability of voting on rules and other issues has been changed. Each party now has a base probability of 100% if the necessary requirements are fully met. Please note that students, teachers and parents have different stats, so they must be raised separately. Parents’ stats cannot currently be raised and the stats of teachers and parents cannot currently be viewed. This will change in version 0.1.3. However, the current unlockable rule can be unlocked relatively easy. The whole vote calculation is subject to change in version 0.1.3.
  • There was an event in the office that was still firing, even though it was supposed to be obsolete with the passing of a certain rule. This has been fixed.
  • Changed the wording in a single sentence in the intro to make it make more sense, both in content and grammar.
  • Added a message that is displayed after the player has watched all the events that can be watched. Note that some events have multiple variants with different images, which are not tracked. So search for them at your own risk.
  • Added a message that appears after the player has reached a certain level of stats, at which point it is no longer necessary to increase those stats, as there is nothing new to be seen or unlocked by increasing stats beyond that point. Note that the message will pop up once all stats have reached a certain threshold, not for each individual stat, so if you only increase Corruption and leave the rest as they are, the message won’t pop up.

Installation Guide

1. Extract and run.

Developer Notes

The game is still in early phase.
If you encounter bugs or have ideas and suggestions, please join the discord. There I can have a better overview.
In future, more events and features will be implemented, as well as an extensive modding framework.

The Mac-Version is NOT tested, and I am not able to test it, if you find bugs, please send me a bug report as detailed as possible.

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