Elona+

Elona+

Ano犬

Version: v2.22

4.1/5 - (28 votes)

Game Info

Name: Elona+

Version: v2.22

Updated: 2024-04-17 17:45:27

Language: English, Japanese

Engine: Other

Platform: Windows

Genre: 2D Game, 2DCG, character creation, Female protagonist, Male Protagonist, Pixel art, RPG, Sexual harassment, turn based combat.

Description

Elona+: Where Peril Meets Pleasure in a Quirky Open World (Age Restricted Content)

Ano Inu’s Elona+ throws you into a whimsical and perilous world unlike any other. It’s a sprawling roguelike adventure game brimming with Elona+’s signature blend of humor, danger, and surprisingly erotic encounters. While inspired by classic D&D-style RPGs, Elona+ offers a unique experience that caters to a wide range of playstyles. Don the mantle of a brave knight, a cunning rogue, or even a mischievous cannibal chef (yes, you read that right!). The world is your oyster, and the path to victory (and pleasure) is anything but linear.

Elona+ isn’t your typical dungeon crawler. While combat and exploration form a core part of the gameplay, Elona+ offers a wealth of side activities and unexpected delights. Befriend quirky NPCs who might just become your lovers or rivals. Run a bustling farm, delve into the dark arts of necromancy, or simply relax in your cozy home and partake in a spot of… ahem… “entertainment” with a willing (or perhaps unwilling) participant. The adult content in Elona+ is not the game’s central focus, but it’s woven into the fabric of the world in a way that’s both humorous and surprisingly diverse. You can explore same-sex relationships, dabble in the forbidden with monster girls, or even develop a peculiar romance with a sentient slime (don’t knock it till you try it!).

The world of Elona+ is bursting with life, both charming and chaotic. The towns you visit are filled with quirky characters, each with their own stories, desires, and… kinks. You might encounter a barmaid with a penchant for cross-dressing, a grumpy dwarf who secretly writes poetry, or a seductive succubus who’s looking for more than just a soul to steal. These encounters can lead to heartwarming friendships, thrilling adventures, or even steamy one-night stands – the choice is yours.

Elona+’s extensive customization options allow you to tailor the game to your specific preferences. Whether you crave a hardcore dungeon-crawling experience or a lighthearted romp through a whimsical world filled with potential lovers, Elona+ has something to offer. The adult content itself is presented with a lighthearted and often humorous touch, ensuring that even the most risqué encounters retain the game’s quirky charm.

Elona+ is a unique and potentially controversial experience. It blends the classic roguelike formula with a liberal approach to adult themes, diverse and unexpected romantic encounters, and a world brimming with humor and the unexpected. Are you ready to embark on a zany adventure in Elona+? Will you conquer fearsome foes, become the life of the party, or explore the darker corners of desire with a cast of unforgettable characters? The choice is yours, but remember, in Elona+, even the most perilous journey can be filled with unexpected pleasure.

Disclaimer: This game is not suitable for everyone. Due to the explicit content and the exploration of potentially taboo themes, it’s crucial to consider your comfort level before playing.

Changelog

v2.22

[Changes and additions]

  • Added the fossil restoration item fusion recipe.
    • Added 11 new monsters that can be recruited as pets in this manner.
    • Added 1 new bit flag for these monsters.
  • Makeshift implementation of <Darkness evochat> for NPCs interned in a Camp.
    • With this, you no longer have to repeatedly execute NPCs to increase master/servant score.
  • Sleepiness now increases an additional +1 every hour (on top of the usual +1) between 8pm – 3am while on a local map. Note that having 14 or greater sleepiness allows you to sleep.
    • This should help prevent players from being unable to sleep for 24 or more hours.
    • Even if you miss today’s sleep, it should let you sleep earlier and hopefully be able to return to a normal sleeping schedule the next day.
  • Added a new ether disease symptom that makes the +1 additional sleepiness occur during the day instead.
  • Hazard Recipe special action now taints an entire stack of food at a time. Now you’ll have enough for everybody to have a taste.
  • [Panic and Challenge] town board quests now have a maximum displayed level of 6,666.
    • Party time! town board quests now have a maximum quota of 9,999.
  • Ore items that pets automatically pick up are now limited to those in the following list (they will accept other types of ores that are manually given to them):
    • worthless fake gold bar
    • junk stone
    • raw ore of diamond/rubynus/emerald/mica
    • gold bar
    • sun/mana/earth crystal
  • Changed the effect of the feat granted by secret treasure of Opatos.
    • It used to be: reduce damage received from physical attacks by 1.
    • It is now: reduce the % piercing effect of physical attacks by 3%.
  • Reduced the chance for shadows to spawn. <Getuei> and shadows will only use Shadow Hop when their target is in visual range AND their hp is at 90% or below.
    • This is because Cemetery Nefia often start with 5 – 6 shadows per floor, and when they pick a fight with a cat or something the map quickly filled up with their clones.
  • Clones spawned by the use of Shadow Hop can now be drawn towards the player only if they were summoned by the player.
  • Added an additional effect that procs when Bewitch special action succeeds – if the target’s guard break gauge is 60% or lower, +20% is added to it.
  • Added an additional effect that procs when Fascination Dance special action succeeds – if the target’s guard break gauge is 40% or lower, +20% is added to it.
  • vomit and urine are now more useful – these can be used to make fertilizer on a farm’s compost tiles.

[Fixes]

  • Fixed some descriptions.
  • Mining the walls of Merchant and Pirate ships yielded some inappropriate items, so it will now yield garbage, wood piece, and wood material instead.
  • Fixed pets not displaying when inside Merchant and Pirate ships.
  • Fixed item weight not getting recalculating after fishing from fishing tiles on coastal maps.
  • Fixed a quasi-unique NPC being able to reproduce on the ranch.
    • Like other unique NPCs, it will now generate shadows when breeding.
  • Fixed burst ammo so that equipment attribute effects no longer apply – as originally intended.
    • Having additional damage procs that ignore the damage multiplier or having x40 times to proc an equipment attribute isn’t too good for game balance.
  • Rapid ammo, unlike burst ammo, will apply equipment attribute effects to attacks. However, all of the damage done by rapid ammo will now have the same damage modifier as regular ranged attacks.
  • Fixed the flavour text issues when using Touch of Poison and Touch of Paralyze while a certain martial style is in effect.
  • Fixed float cage sprite being off by 1 pixel when a captured NPC is in it.
  • Fixed the unitdead undead fusion monsters created by the player character not being valid targets for Necro Force special action.
  • Fixed the issue where an NPC who is able to move multiple times per turn could use Jumping Drop/Diving Drill, die while using it, execute the attack anyway, and then leave their sprite behind.
  • Fixed certain attack animations having a water sound effect after the Hydro Fang spell has been used.
  • Fixed cheating in blackjack while Alert-Lv is 0 causing a crash. The minimum Alert-Lv is now 1, as it’s kind of odd for the dealer to totally be off-guard.
  • Fixed getting taxed for the higher cost ship even after reading a deed for a cheaper ship.
  • Prevented NPCs from reading deeds given to them to prevent issues with turn management.
  • Fixed NPCs interned in the Camp not yielding toil-energy when the effect of a toil-energy drink prevents their Life from decreasing.
  • Fixed floating characters without the Disarm Trap skill triggering land-based traps.
  • Fixed the code that made animals on the ranch sick more frequently when there are more shit or sick animals in there as it wasn’t working properly.

v2.21

[Changes and additions]

  • Added 2 new special actions for NPCs to use.
  • Trap disarming town board quests are now point-based and have a 500 turn time limit.
    • Various items are also scattered across the map.
    • Trap disarm difficulty will now vary with quest difficulty.
    • There will also be high difficulty traps that award a lot of points.
    • As such, you may have to carefully consider which traps you want to disarm and in which order.
    • Added 1 new NPC that spawns only in the pitfall quest type, and 4 new NPCs that spawn only in the landmine type.
  • Added 5 new worm race NPCs on top of the aforementioned ones.
  • The modifiers at every range now add up to the same number for all types of ranged weapons. (This table can also be viewed using the in-game help).
    • Laser guns are no longer the strongest weapons, though if you think adjusting into optimal range is too much effort you might still prefer those.
    • Also, the effect of range modifier on damage has also been rebalanced so that there is a greater distinction between them.
    • shot gun 20-20-10-05-05-05-05
    • crossbow 15-15-10-10-10-05-05
    • short bow 10-15-15-10-10-05-05
    • machine gun 10-10-15-15-10-05-05
    • skull bow 05-10-10-15-15-10-05
    • laser gun 10-10-10-10-10-10-10
    • pistol 15-15-15-10-05-05-05
    • throwing 10-15-15-15-05-05-05
    • long bow 05-05-15-15-15-10-05
    • sniper rifle 05-05-10-15-15-15-05
  • [Ranged attacks] using shields and melee weapons [equipped in the Shoot slot] no longer have a special distance modifier applied. Instead, they [will act like regular ranged attacks] except with their attack dice halved.
    • kunai and tomahawks (and the unique artifact weapons that are of these types) are well-suited for throwing, and hence the above rule does not apply to these.
    • Equipping ranged weapons in melee slots also no longer give those weapons a lower damage modifier.
  • Added 2 new items, available for exchange at a Camp with Toil-Energy.
    • These also have a low chance of spawning randomly.
    • One of these is also set as a reward item received when completing Garziem’s side quest.
  • The amount of trade occurring at a shop, “Activity”, is now displayed beside Shop Rank in the conversation window for shopkeepers.
    • This basically displays how many extra items are up for sale in the shop.
    • This number is recalculated only when the shop inventory gets refreshed.
    • It starts out at 50 + the number of times that type of shop will attempt to generate an item.
    • Selling trade goods that are from other regions AND have the effect of increasing the number of items sold can bring it up another +20.
    • When the latter effect is triggered (i.e. the trade good had an effect on number of items sold) there will now be a message displayed in the log.
  • Removed the “make random Nefia have exactly 4 floors” effect from the yellow gem stone of Heart of twilight item.
  • MP cost while worshipping Ehekatl used to be between 1 and (base cost) * 1.4.
    • It is now between (base cost) * 0.1 and (base cost) * 1.1.
  • The Adv-Cast buff had a side-effect that tripled casting difficulty (NB: buff is from using Advanced Casting), but by mid-game or so this effect may as well not be there.
    • As such, it now affects not only the player character but also pets.
    • The buff’s effects have been revamped and are as such: casting MP cost is increased, spell potency is increased, and [spell] and Casting skill base experience received are increased.
    • The Japanese name of the special action has been changed (NB: English name is unaffected) and it is now a ‘W’ide-area special action.
  • Floating characters who move onto a tile with a trap that does not get triggered by floating targets will now roll to disarm that trap immediately instead of having a delay.
  • The potency of the player character’s spells is now calculated using the average of that spell’s level and Casting skill level.
    • This means the player no longer has to level every single spell from scratch, and that leveling Casting skill no longer becomes pointless after a certain point.
  • In light of the above change, the player character and NPCs now earn the same amount of spell and Casting skill experience when casting spells.
  • Containers that aren’t gamble boxes will now also display the level of their lock in their name if they are locked.
    • It will say “Lock-Lv” instead of just “Lv” so that it’s clearer what that number is referring to.
  • Rebalanced enemy NPC attack range.
  • Blessed pieces of equipment can no longer be cursed by the Curse special action. Scrolls of curse will still work on them though.
  • Nerve element was changed to inflict Sleep, and that caused the Eye of Stiffen special action to not live up to its name.
    • As such, said special action now inflicts Bind as well if the target is afflicted by fewer than 3 turns of Bind.
  • Increased the guard break gauge increase for characters who have received damage from 2% to 3%.
    • If the attack was dodged, guard break will not increase – this remains unchanged.
  • PV/DV element attacks increase the target’s guard break gauge by 6 points now, down from 10 points.
  • Changed the HP absorption calculation for nether element damage to prevent overflow.
    • The highest achievable amount has been decreased but the randomness has been greatly reduced.
    • If damage display is turned on, the log message will now display the amount of HP absorbed.
  • When damage received is reduced to 0 or below (such as with the Barrier feat), guard break and power gauges no longer increase multiple times.
  • In previous versions, the Gravity spell added anywhere from 50 to 99 turns of Gravity status ailment to every target hit. The number of turns was independent of spell potency and was rolled separately for each target.
    • Now, it inflicts a base +30 turns, and can increase up to +100 depending on spell potency. The resulting amount is applied to all targets hit.
    • The log will also display the number of additional turns of Gravity status ailment that were inflicted.
  • Gravity status ailment now has an upper limit of 1,000 turns.
  • Added some English translations provided.

[Fixes]

  • Fixed the upper limit for the Speed buff from Gravity Accel special action; it is now 300 instead of 200.
  • The damage reduction calculation for Jiu-jitsu status has been updated.
  • Fixed Suicide Attack having the same visual effect as Bubble Storm.
  • Fixed NPCs who died in the Camp taking up a Camp slot.
    • House board and similar items will now display the number of NPCs currently interned.

Installation Guide

1. Extract and run elonaplus.exe

If installing Custom:​

2.Extract the contents of the Custom-GX’s archive to the main game folder and overwrite everything.
3.Run elonapluscgx.exe

Preview

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