Doors
The Neuron ProjectVersion: v0.3.3 Part 2
Description
Doors: Unveiling Secrets Behind Closed Walls by The Neuron Project
Step into the world of “Doors,” an intricate visual novel crafted by The Neuron Project, where a seemingly ordinary house becomes the stage for a drama that will shatter the lives of its inhabitants. You take on the role of Ethan, one of several tenants who share this living space. As you navigate the complexities of cohabitation, an unexpected event throws everything into disarray, unearthing a tangled web of secrets that bind your fellow housemates together.
“Doors” isn’t just about slamming wood and creaking hinges; it’s about unlocking the hidden truths that lie behind the facades we present to the world. The game boasts a meticulously crafted plot that unfolds organically, drawing you deeper with each passing moment. As Ethan, you become an integral part of the narrative, not just an observer. Your choices and interactions with the other characters will shape the course of the story, leading you down unforeseen paths and forcing you to confront difficult truths.
The depth of character development in “Doors” is truly remarkable. The Neuron Project has meticulously fleshed out each tenant, transforming them from mere names on a lease agreement into individuals with compelling backstories, unique personalities, and desires that fuel the narrative. You’ll find yourself drawn to their struggles, their triumphs, and the secrets they desperately try to keep hidden.
Betrayal, a constant companion in the human experience, forms a central theme in “Doors.” As the secrets begin to unravel, the bonds of trust that held the housemates together start to fray. Long-held grudges resurface, hidden agendas come to light, and the lines between friend and foe become increasingly blurred. Ethan, caught in the maelstrom of these revelations, must navigate the emotional fallout, questioning his relationships with those he once considered close.
Love, in all its messy glory, finds its place within the narrative of “Doors.” As Ethan interacts with his fellow housemates, the potential for deeper connections blossoms. Will these connections provide solace and support in the face of the brewing storm, or will they become yet another casualty of the unfolding drama? The Neuron Project masterfully explores the complexities of love, weaving tales of forbidden desires, long-suppressed feelings, and the courage it takes to take a chance on someone, even when the future is uncertain.
“Doors” ventures beyond the realm of the everyday, introducing fantastical elements that add a layer of intrigue to the story. Are these fantastical elements mere figments of the characters’ imaginations, or do they hint at a deeper reality lurking just beneath the surface? The Neuron Project expertly leaves this question open to interpretation, inviting players to ponder the nature of reality and the possibility of the extraordinary existing alongside the mundane.
Perhaps the most captivating aspect of “Doors” is its exploration of dark secrets. Each character harbors a past they desperately try to outrun. As Ethan delves deeper into their lives, he uncovers a tapestry of lies, regrets, and past transgressions that threaten to consume them. The game doesn’t shy away from exploring the darker aspects of the human psyche, forcing players to confront the uncomfortable truths that we often choose to ignore.
“Doors” is a captivating visual novel that promises an unforgettable experience. With its intricate plot, well-developed characters, and exploration of complex themes like betrayal, love, relationships, and the power of dark secrets, The Neuron Project has crafted a world that will stay with you long after you’ve closed the final chapter. So, step through the threshold, Ethan awaits, ready to guide you on a journey that will challenge your perceptions and leave you yearning to unlock the secrets that lie behind the closed doors.
Changelog
v0.3.3 Part 2
– Almost 200 new renders
– Bunch of new SFX
– 8 animations
– New routes to unlock (2 can lead to XXX scenes)
v0.3 Part 2
– Added two new scenes
– Fixed some bugs in the code
v0.2.9 Part 2
260 renders, 20 animations (if we include the edited ones), new SFX, and more, there’s a lot to explore. The 1st scene offers three different routes, two of which are xxx routes, and the 2nd scene presents four routes, three of which are xxx routes. In essence, I hope everyone finds something in this update that tickles their fancy.
v0.2.5 Part 2
N/A
v0.1.1 Part 2
– 340+ renders
– New SFX
– ‘New Save’ creation option at the beginning of the game for those who don’t want to go back to Part 1 to change something. (You can open/close character routes, modify choices, etc.)
v0.7.0.1
Here it is fam! Was a lot of work, but I’ll hope you enjoy it. There will be an update for this one, which will add (complete?) 2 more routes to the final third of this already huge (in terms of size/scope) release, but you’ll gonna see what I’m blabbering about eventually.
v0.6.9
Updated the patrons’ vid.
– 300+ renders
– Multiple new animations
– New SFX
– The MC’s looks have been updated just like the girls
– Riley also got the upgraded looks (Duck lips rulez!)
– For the first time the game (this update) got an editorial treatment
– Added a new, unlockable fetish to the game
v0.6
In this one, once again, there are multiple routes you can explore, depending on your previous choices.
The final render count is 240+, added multiple new SFX, and made a bunch of smaller changes here and there.
If you have questions, wanna give feedback, just put it in the comments below.
Oh, and don’t forget first to load the save from the previous update, where you have to choose between the neighbors or to tag along with the girls, and there of course choose the girls to start this update’s story. If you don’t have a save for that particular choice, just load one before that and just skip to it.
v0.5
As you can see, there is a version number in the title, and not the usual chapter/part numbering. To keep it short, I messed up the pacing of the game, plus, other unforeseen problems with the branching storyline forced me to abandon it. The old chapter/part transitions are still in the game, I will remove them in the next one.
I intended to release this update last week but as I playtested the game, I realized that there are a ton of small things that are missing from the storyline, like smaller conversations that connect bigger parts, or SFX for certain scenes.
I’ve made a couple of animations for the first time, so I’m excited about your feedback on that front, be that positive or negative (in a civilized manner :3 ).
Content-wise, it is over 400+ renders, a few animations, and a lot of new SFX for a more enjoyable gameplay experience.
Now, I have to give a heads-up here about the story, mainly about the past decisions that you made in the game. Numerous scenes unlock ONLY if you made certain choices, reaching back as far as when the protagonist (you {I don’t know why I felt the urge to point this out XD}) has arrived home. I will also update the walkthrough in the coming days, knowing that many of you will get frustrated with certain parts of the game. ꆛ
Ch.3.2
» Implemented 244 renders.
» Bisexual route has been implemented. (note for those who are wondering about the “gay” tag)
» Fixed a few typos.
Ch3.1 (see Patches section for Bugfix)
» Because of the significant changes in the code, your old save files probably won`t work. To avoid problems (error messages, crash etc.) I recommend that you start a new game.
Ch2.3
» Implemented 144+ renders.
» Added a message to every side story`s ending
» Some minor fixes
NOTE: To avoid any errors, load a save which is before visiting Riley at her house.
NOTE 2: The previous upload was an unfinished version (2.2.5), mainly for bug testing purposes (by patrons), hence the errors some people experienced. I didn’t want to upload the aforementioned version and it was done without my knowledge.
Ch2.2.1
»Implemented German translation, courtesy of Arun.
»Some minor fixes
Ch.2.2
»Implemented 118+ renders.
»Fixed/added sound effects
»Added note to riddles regarding preferred input (for now).
Ch. 2.1
» Implemented 80+ renders.
Ch. 1.3.1
» Implemented the editorial changes, courtesy of my lovely patron and editor in chief, Gloria.
» Redone a few renders.
» Fixed the mouse cursor`s pointing/highlighting problem.
Ch. 1.3
» Implemented 140+ renders.
» Fixed some story consistency errors.
» Fixed some grammatical errors.
» There were some changes in the code, so using older savefiles could produce some minor glitches (Name and name color change, etc.). Starting a new game is recommended.
Ch. 1.2.1+
» For an unknown reason, there were a few lines of code from part 3 at part 2`s end, which of course resulted in an error after a couple of lines do to missing assets.
Ch. 1.2.1
» Fixed some spelling errors
» Made several corrections in the story. Thank you, Gloria, for the editing!
» Changed the intro`s volume
» An option to skip the riddles has been added
» A few renders have been added, mostly for a smoother transition between scenes
Ch. 1.2
» Fixed the “missing default name” error
» Fixed some spelling errors
» Fixed some consistency errors in the story
Installation Guide
1. Extract files.
2. Open the game folder and run Doors.exe.
Developer Notes
Future content notes:
Here, I will list the fetishes that are probably gonna make it into the game and the fetishes that I`m 100% sure won’t be available in the game. Keep in mind that these can and likely will change here and there, so maybe some fetishes that are listed here won’t make it into the game. Also, most of the fetishes are avoidable by simply making the right choices in the game.
SPOILERS AHEAD!!