Castle of Temptation

Castle of Temptation

Poring

Version: 0.4.3a

3.9/5 - (29 votes)

Game Info

Name: Castle of Temptation

Version: 0.4.3a

Updated: 2023-06-07 11:17:28

Language: Chinese, English, Japanese

Engine: Unity

Platform: Windows

Genre: 2DCG, Animated, combat, female domination, Male Protagonist, Monster Girl, platformer, Rape, Side-scroller, Vaginal Sex

Description

“Castle of Temptation” was created 86 years after the peaceful treatment between fiends and humans. It’s for the newbies trying to be adventurers, a test for their abilities and strenghts. Since the war is over, adventurers do social and cultural exchanges too, so the castle was created to improve their will and reaction times. Since being an adventurer is a really rewarding job and it gives multiple bonus, this is a test for them.
You are playing as a male boy trying to defeat the succubus queen. In order to do that you have to get there first… Are you up for the challenge?​

Changelog

v0.4.3a
New Contents
-Add Gallery mode and Free mode
-Free mode can directly use when selecting the stage

Content changes
-A new save point between the Chapel and the Fallen Chapel
-Shortened performance time for re-fighting the BOSS

Bug fixes
-Fixed the bug you will stuck in the floor
-Fix not recording the stage data after clear the stage
-Other detail fixes

Please move the save folder in the old version to the new version to continue the game with the previous record.

Installation Guide

1. Extract and run

Developer Notes

Ah, Happy Christmas! (2020)

Sorry I’m late.
Soon it was close to the end of the year,
The last post at the end of the year I would like to review the situation
as a summary of this year.

But I want to start from last year. Last year I didn’t seem to have done an annual review. I remember that I completed “Attack it” at the end of May last year and released it on the DLsite, and then I said that I was preparing “Castle of temptation” in early June. But in fact, I was preparing it in May. I wanted to take a break, but I felt that the performance of “Attack it” was not as expected. In other words, I have too high expectations for it, so I quickly decided to use the characters of “Attack it” to make a new game.

It’s too difficult to help “Attack it”. It’s better to make a new game rather than continue to update it. Let the characters of “Attack it” be active again in the new game. I released version 0.1 on November 8th last year, and I used a lot of “Attack it” material in first stage. I completed the first stage in less than 6 months, but many things are still scribbled.

I have rewritten the processing on the system so I have optimized a lot, although the program partly uses the old system, at present, I have not received any bug report where the game cannot be played smoothly due to the overload of the game. If “Attack it” is made in the current way, it should be able to optimize a lot, but I have no plans for this and no time to redo it.

For the second level, I started preparations in mid-November, and it was completed on May 20 this year. It took about 7 months. Most of this stage is new enemies, including some previously abandoned characters. I also got a lot of attention because of this update, I really appreciate it.

After a short break, I started preparing for the third stage lab in early June. In fact, I had a hunch at the beginning, this time the workload will be quite huge. The main character will have 3 types and 3 different styles of routes. I think no one want to do this in general Hgames. Because the amount of art will directly expand several times. So I was too optimistic that it would be completed by the end of this year.

But I said that I wanted to make a game that I was satisfied with, so I bit the bullet and went on drawing. In addition, these completion times are only rough estimates, and many animations will still be adjusted after I finish. The time spent in each type of the main character is also difficult to estimate, because they will draw with the enemy. In addition, some write multiple times are the time of the H scenes.

And one of the reasons why it will take so much time this time is that there are many more full characters in this stage than in other stages. The full character is a character similar to the lesser succubus in the first stage that can move around. Strictly speaking, the full characters in the first stage include the lesser succubus, the succubus, and the succubus lord. The others are traps or they are fixed in the same position. The lesser succubus and succubus have been completed in “Attack it”, so the first stage I only needs to draw a succubus lord, which is very fast.

In the second stage, there are five full characters: Maid Doll, Baphomet, Magic Doll, Slime Doll, and Ghost Doll.
However, the character design of this stage is still very simple, so it didn’t take much time.

There are currently 6 full characters in the third stage, and there are probably two more behind, the number is actually very scary compared to other stages. The complexity of the characters this time is not in other stage. Especially I really hate to draw the new tentacle robot-Junkbot. I usually use about 10 layers for the character to draw. But It is more than 20 layers on this guys. And her tentacles need to move in every frame, which is really a headache. So I will make players have a headache when you see her, she will destroy you mercilessly.

The review of the game probably ends here. Time flies quickly, and many things have happened in this year. After I released the second stage, I got a lot of feedback. I am really happy, so this time I want to make more better. I believe that the laboratory will not disappoint you, but I am really sorry that it will take a while to complete.

During this period, I will continue to release some information as feedback.
I wish you all a Happy New Year, and I hope you all take care.
See you next year! (2021)

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