Bryn's Adventure

Bryn’s Adventure

Bryn

Version: v0.90

3.7/5 - (14 votes)

Game Info

Name: Bryn’s Adventure

Version: v0.90

Updated: 2024-04-13 13:01:53

Language: English

Engine: RPGM

Platform: MacOS, Windows

Genre: 2D Game, 2DCG, AICG, Blackmail, ENF, Exhibitionism, Female protagonist, Rape, Sexual harassment, slave, Stripping

Description

Bryn’s Adventure: Where Secrets Fuel Daring Exploits

“Bryn’s Adventure” isn’t your typical high school experience. Sure, there are classes, homework, and the usual teenage anxieties. But for Bryn, a fiery redhead with a mischievous glint in her eyes, a darker reality lurks beneath the surface. Blackmailed by an unseen entity, Bryn finds herself thrust into a world of daring exploits and exhilarating risks, all under the cloak of darkness.

The game unfolds over 28 days, a ticking clock that propels Bryn towards her goal: completing 12 daring missions. But these aren’t your typical teenage errands. Bryn’s tasks delve into the realm of the sensual, pushing boundaries and testing her courage. Some missions might involve strategically placed nudity, a playful exploration of public exhibitionism designed to ignite a stir without revealing too much. Others might see her navigating the city’s underbelly, completing tasks that teeter on the edge of legality, all while maintaining a façade of normalcy during the daylight hours.

The key to unlocking these clandestine missions lies in the city itself. Scattered throughout bustling streets and hidden corners are GPS tags, a digital breadcrumb trail leading Bryn to her next adventure. By collecting these tags, she accumulates “Task Points,” the currency that grants her access to the thrilling world after dark.

But “Bryn’s Adventure” isn’t just about completing missions. There’s an element of strategy at play. Certain tasks can only be undertaken during the day, requiring Bryn to navigate crowded spaces and maintain her public image. Others are best suited for the anonymity of the night, where the city transforms into a playground for her daring exploits.

And then there’s the ever-present danger lurking in the shadows. “Strange men” infest the nighttime city, their intentions unclear. Bryn must stay vigilant, her wits and cunning her only weapons against potential predators. Will she outsmart them, using her charm and quick thinking to avoid unwanted attention? Or will she find herself drawn into a game of cat and mouse, a dance of seduction and danger?

“Bryn’s Adventure” is a celebration of youthful rebellion and the thrill of defying expectations. It’s a game that explores the power of eroticism and the intoxicating allure of risk. Are you ready to embark on “Bryn’s Adventure” and experience a coming-of-age story unlike any other? Help Bryn navigate the challenges, collect the tags, and unlock the secrets of the city. Just remember, darkness brings both danger and opportunity – the choice is yours.

Changelog

v0.90 (Tech Demo)

Mechanics
EULA added at the start of the game.

New* Running animation embarrassed and confident fixed.

New* Crawling animation fixed.

Crawling mechanic refined, now works with a delay to feel better when toggled.

Skip text now implemented by pressing CTRL/Control.

Right clicking the mouse will hide any text message windows to show the player the entire screen.

Music changed for Bryn’s home.

Missions

Photobooth 1 added, recall room added.

Photobooth 2 (Renamed Photobooth 1 mission to 2, amended in game)

New* Raining Event

The Baldman appears at night in the School, Shopping, and Office District. He only appears at night after day 12 if it is raining. (20% chance it is raining). He is a HARD difficulty, he chases Bryn from double the sightline of normal walkers and runs at the same speed Bryn has when she is running using Stamina. If caught by the Baldman, the player will be teleported to a minigame where they must escape.

v0.8 (A new save will be needed)

Added missions
School 3
Train 3
Both added to Recall room.

Added a short cut scene with Kimi IF Bryn is caught at night in the school district x3.
Added a short cut scene with Bryn’s Mom IF Bryn is caught at night in the home district x3.

Removed Background ‘Womp-womp -thump-thump’ music. Replaced with ambience sounds instead.
Added save options for some missions before they start, mainly day missions.
Moved home District bus stop closer.
Increased Stamina capacity to 1000 (previously was 750)

Fixed
HumpR 1, now shows up correctly in the recall room. (Please try a new save if this issue persists. It has worked on a new save during testing)
Flash 2 now can only be started it Flash 1 is complete.
Fixed a minor map bug for School 1, and School 2 start locations in the Recall room. The text on the graphic stated Shopping, but it was clearly the school district.
Train 3 fixed with graphical, speed issues.
*Other Fixes
You can no longer start a mission that requires a dildo (Train 3), without the Dildo event being done first.
Heartbeat audio issue fixed.

v0.7

Mall 1 Mission added
Beach Day Timeline Event amended – Now occurs on Day 7. Save beforehand added, remade and worked the BJ scene when Bryn tries to get her bikini back.
Adult Store Timeline Event added – (Occurs on Day 9)
Mall 1, Beach Day, Adult Store, Landlord, all added to Recall room.
Recall room has empty spots reserved for where the future missions will go for V1.0.
Separate stats overhaul – With the different types of nighttime interactions, these will now separately add up some stats will have some factors with different endings.
Day Time Bus routes added – Basically quick travel for daytime. Bus stop on every level, first one is at the bottom of the Home District, downwards from Bryn’s apartment.
Free Save mode – The computer (Page 2 on it), now has the option to turn on Free Save mode. Once turned on. This CANNOT be turned off.
Bryn’s Boyfriend? – There is a new short scene to explain what happens with the WOAH App and Bryn’s Boyfriend. (Occurs Day 2)
Mission Points and Game time – Now moving over to Mission Points, 12 to be collected over the space of 28 Days, (Summer break). The 12 Mission points are not final, subject to change when all missions are added to Final V1.0. However, game time will not change. 28 Days to do 12 missions. Easy.
Running naked but confident graphic – The small graphic where Bryn is running in the corner now only changes to the ‘confident’ look after 10 times running around at night.
Taller sprite – Used some of the Patreon money to purchase a plugin to make the characters seem a little taller. (Less frumpy and squished), I wasn’t initially serious about using it, but actually it looks better than I thought.
Blue Camera’s added – This is nothing, don’t worry about it for now. Planned for a future event.
A to do list – Will be made to show what the steps are for V0.8, V0.9, and V1.0. This will help myself lay out all of the tasks needed to be done from this point to the end. That will be released soon.

Installation Guide

1. Extract and run.

Developer Notes

A while ago I mentioned about making a game and got some comments in return which I took on board and rewrote some things.

Dev Back Story –
I started the project back in May, using my spare time outside of my full time career to create it. It’s inspired from the style and mechanics of Naked Adventure and Naked Order, I really enjoyed these risk-run style of games.
I always want to be transparent that I am adequate with software and logic. I am not a coder who can write out JS scripts, or draw beautiful art.
I am using AI Graphics with my own prompts and polishing the images off in photoshop where something may be off, if you notice anything off please let me know. I have mixed a set of sounds to go with some of the events in the game with SFX and BGMs, so generally I’m average at everything T_T.

Please don’t post the usual ‘Blergh ai generated scumbag’ I get it, if that’s how you feel about ai generated stuff, please ignore this game and post.

Sadly a month ago I updated my OS which then killed the RPGMV game engine for me, therefore having to revert my OS and in the process I zip-compressed the entire progress from May to October. But… I never copied it over to the USB stick. You should’ve seen my face when I plugged in the USB to restore all my files and not find the project I have been working on in the past 5 months in my spare time.
This was a blessing in disguise as the game was getting out of control with all the multiple branches I was going down and getting distracted. So as of the start of November I rebuilt it, the entire thing and streamlined what I wanted to produce for a demo release, which I will be releasing in a ‘Rough around the edges’ version.
The demo will introduce 10 missions to be completed within 14 days and include four zones, the story will begin and there will be a successful ending or a bad ending. The work I still need to do for the demo is add NPCs, “generally populating areas (mostly day time)”, and add up some flavour text/interactions with those NPCs.
For now I have just worked on the main thing mechanics of the game to see if it just works.
So below you will find a few screenshots of the gameplay, and a global map view of each of the four main districts (zones), – which I still need to add a bit more to.

Other stuff –
If you wish to support me on Patreon you can and that would be lovely, but I advise you to wait until trying this release of course to see if it’s something you’d like.
Notes and feedback (constructive of course) is welcomed here, please do reply to this post if you have anything in that regard.

Please Note –
Remember I will be working on this in my spare time and hopefully with a bit more to show in a shorter amount of time. I do have a few projects outside of this which are ending in January, which may mean I invest more time into this game BUT alongside my full time career.
This demo will be the only public release that will be free to try but other releases are going to be paid for and released on Patreon and Itch. I aim to not release parts of the game trickle by trickle, (As in none of this installing a whole new game, paying for a whole new game, for one mission – that is where Patreon I suppose is better in a post update rather than Itch.io).
I do have a short roadmap which sections the game into three releasable parts but this would be a decision in progress and may change during the work in progress.
Anyway, thank you for your time, please let me know comments/ideas/improvements/bugs below.

Thank you for your time in reading this post!

-B

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