Afterglow [Chp.3]

Afterglow [Chp.3]

GaussianFracture

Version: Chp.3

3.7/5 - (81 votes)

Game Info

Name: Afterglow [Chp.3]

Version: Chp.3

Updated: 2023-04-06 14:17:36

Language: English

Engine: Ren'Py

Platform: Linux, Windows

Genre: 2DCG, Big Ass, Big Tits, Incest, Male Protagonist, Milf, Point & Click, Romance, Sandbox, school setting

Description

You are a third-year forensic student and finally getting ready to head out into the world. Now, it is time to step out into the world and it is up to you to decide if your final year will be great… or extraordinary! Who knows? Maybe you could even find love… in the most unexpected of places!​

Changelog

Chp.3
The Renpy version is out for public release!
It’s completed up until where the Unity version left off, right after Chapter 3 starts.
There are a few other changes including minigames, new systems and new activities.
Enjoy!

Installation Guide

1. Extract and run.

Developer Notes

Let me start off by saying thanks for all your support and the feedback about the project.

I noticed that there’s some misinformation going on about “3 years of development”. I’d like to clarify some things.

3 years ago I started a thread in F95 general discussion about a V/N game idea with only 2 very early character designs at hand. At the time it was my own hobby and nothing more. There was nothing being developed relating to how the game and story was going to be, as I didn’t even have a team to work with. Until now I took my time modelling, texturing and rigging the majority of the content from zero to create a game with this specific artsyle I wanted to bring out.

More than a year later and after some long trial and error process with a few online freelancers, I ended up with Elvishious who became the main coder. He spent 2 years building a VN engine inside Unity from scratch as a way to improve his skills and create his ideal RPG V/N Game engine with features like dialogues, cutscenes, day/night system, content filter, inventory, and so on.

After another long trial and error process I picked Wanderan for the storywriter position. At the time we were still only bouncing off story ideas and thinking of ways to fit it with the developing game engine. It’s not more than a year ago we had our complete team we have right now with Scrib joining the writer team.

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