The Princess and the Tower

The Princess and the Tower [v0.4]

y.v.

Version: 0.4

3.8/5 - (134 votes)

Game Info

Name: The Princess and the Tower [v0.4]

Version: 0.4

Updated: 2023-04-06 12:54:03

Language: English

Engine: Ren'Py

Platform: Linux, MacOS, Windows

Genre: 3DCG, Corruption, Goblin, Point and Click, Princess, Sandbox, Toon, Trainer

Description

Through an enchanted mishap you, an obscure troll, are shipped into the pinnacle of a secured Princess ( saying alert 😉 ) . Get gold for the Princess to assist her departure with arranging, train her and set up with her occasionally odd way of behaving, while finding out what prowls in the shadows…

Changelog

RELEASE NOTES V0.4 RC3

  • Complete rework of GUI, with crafting system, full set of item icons, notifications
  • Introduction of gifting system
  • Rework of corruption arc (SLU) with added intermediate tasks
  • Introduction of training room for corruption (SUB), cage mechanics
  • Auto triggered dialogues/ chat in some scenes
  • Overhaul of bathroom scenes
  • Overhaul of Irith sprites (cleaner renders, different poses, …)
  • ntroduction of new cutscenes
  • Achievements system introduction
  • Extension of dungeon with new levels / treasure room / boss rooms
  • Portal room accessible / introduction of portal defense (will be minigame later)
  • Guild story arc start and related game mechanicsNew premature endings (Illiana invades keep, guild catches up with MC, …)

KNOWN ISSUES

  • UX / Trigger for handjob favour in bathroom not intuitive (MC needs to wait for 10-30 sec and just watch Irith)
  • UX / Gem color combination hints in portal room difficult to see (scattered gems)

DETAILED CHANGE LOG V0.4

  • V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
  • V0.4 / CR-0047 / GUI / Introduce visual inventory and notifications, create and render all missing icons
  • V0.4 / CR-0044 / Minigame / Dungeon Level 2 and Treasure Room Level 2
  • V0.4 / CR-0072 / Story / Thieves’ Guild debt payment pressure storyline
  • V0.4 / CR-0058 / Story / Establish Mysterious room (Portal room, renders, exposition, portal operation)
  • V0.4 / CR-0051 / Story / Framed picture Illiana, some dialogue with Irith on Illiana
  • V0.4 / CR-0043 / Story / Communicating with Queen Illiana (mirror, scenes, crystals)
  • V0.4 / CR-0060 / Gameplay / Irith auto-poses (activity sprite) sometimes during the day, if conditions are met
  • V0.4 / CR-0046 / GUI / Color-tagged item names in texts
  • V0.4 / CR-0061 / SW Design / Interactive menu, usable for dialogues
  • V0.4 / CR-0022 / Story / Expand chat dialogues with Irith, more scenario specific
  • V0.4 / CR-0042 / Story / First use of training room (with surprise) + 3D assets
  • V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
  • V0.4 / CR-0066 / SW Design / Rewrite location scheduling / override system
  • V0.4 / CR-0057 / Gameplay / Redo HJ / BJ path with extra tasks (conditions, gift, etc, see also CR-0041, CR-0064)
  • V0.4 / CR-0055 / Gameplay / Favor point bonus for glitter fragrances scales with value
  • V0.4 / CR-0054 / Gameplay / More predictable crafting (recipe book)
  • V0.4 / CR-0067 / Gameplay / FP money rewards scale proportionally (slightly nonlinear/quadratic)
  • V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
  • V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
  • V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
  • V0.4 / CR-0041 / Story / Night visits to Irith to advance HJ path
  • V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
  • V0.4 / CR-0065 / Gameplay / Introduce achievement system
  • V0.4 / CR-0050 / Gameplay / Ornate chests can yield glitter fragrances
  • V0.4 / CR-0064 / SW Design / Rewrite room search routines, update eligible locations
  • V0.4 / CR-0040 / Gameplay / Gift system with dialogue and rewards
  • V0.4 / CR-0048 / GUI / Crafting screen GUI overhaul
  • V0.4 / CR-0059 / GUI / Re-render out of focus Irith sprites (day, her bedroom, bathroom)
  • V0.4 / CR-0062 / Gameplay / Auto-triggered dialogues with Irith when hanging around in her room
  • V0.4 / CR-0070 / Gameplay / Add explicit ‘End of Content’ notifications in key SLU/SUB dialogues on popular request
  • V0.4 / CR-0075 / Gameplay / Adjustment to MC level progression
  • V0.4 / CR-0078 / Gameplay / Difficulty settings (normal/ easy) at start of game
  • V0.4 / CR-0082 / Gameplay / Additional quest item art and DB to improve story/training arc (Crystal, Books, Odd Fruit)
  • V0.4 / CR-0083 / Gameplay / All guardian slimes now have trapdoors & treasure rooms
  • V0.4 / CR-0056 / Bug / Re-descending lower level dungeons bumps MC to lvl 1 entrance
  • V0.4 / CR-0064 / Bug / Avoid actor log spamming for repeat task completion
  • V0.4 / CR-0099 / Bug / Toy quest item for pet training can not be found (at +40% trigger) when repairing training room
  • V0.4 / CR-0101 / Bug / Key error “Visit Training Room” when achievement “trained pet” is acquired
  • V0.4 / CR-0102 / Bug / Various typos in dialogue text
  • V0.4 / CR-0103 / Bug / Irith can be asked to visit unfinished training room in certain unusual game progress combinations

Installation Guide

1. Extract and run.

Developer Notes

Unfortunately NOT savegame compatible to v0.3 as the whole training arc has been redone

For hints see the walkthrough. Release info is under Changelog.

Resolution:
1280×720 due to limitations of my machine at rendering, so may appear blurry if blown up much beyond that

[/SPOILER]

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