Project Cappuccino 2 – The Succubus Throne

Project Cappuccino 2 – The Succubus Throne

Tentakero

Version: 0.1.7

4.6/5 - (17 votes)

Game Info

Name: Project Cappuccino 2 – The Succubus Throne

Version: 0.1.7

Updated: 2023-05-01 03:00:28

Language: English

Engine: Unity

Platform: Windows

Genre: 2DCG, Anal Sex, Animated, Big Ass, Big Tits, Creampie, customization, Fantasy, hand holding, Handjob, Male Protagonist, monster, Monster Girl, Oral Sex, Sandbox, Simulator, Spanking, Vaginal Sex

Description

The sequel to Project Cappuccino is here!
Chaos has grasped the underworld and the tournament for the Succubus Throne is underway.
Take the role of a Succubus Handler and lead your chosen succubus to victory!
An all-encompassing story awaits you in both the human world and the demon world.

The underworld’s power balance has been disturbed and the Succubus Queen dethroned.
A certain red-haired succubus’ actions have spurred the start of the next Succubus Throne tournament,
where a new queen will be crowned!

Changelog

v0.1.7

New Content

Massive Rework Done to Character Stats & Related Mechanics
Characters now have levels for each stat ranging from 0 to 100. Training your succubus will grant EXP to individual stats and increase their level, which in turn will have effects like increasing their stamina, or the speed at which they achieve orgasm.
Stat gain is limited by the amount of Stamina a character has, which is based off of their Endurance level.
The stamina bar during training scenes now pulses red to indicate that your character is out of stamina and can no longer gain any benefits from training.
Gold can now be gained from training at the end of a session. A fixed amount is granted at the moment but will later factor in various milestones during a session for bonuses.
Session completion screen is being reworked, the old one has been removed and a new place holder one with character artwork has been added.
Rating Meter for sessions is being redesigned and has temporarily been moved to the bottom left of the UI.
Stat bars on character selection screen will currently show 0 EXP on the bar but now display the characters stat levels as well. We’re currently working on a better way of displaying the initial stat values of a character.
Implemented Dev Note System: Some scenes now feature a small exclamation mark that can be clicked to view developer messages. These messages give information about the state of a scene or potential issues you may come across.
The system will be converted into playtips or removed all together in the final release, but we needed something temporary to bridge the gap between players and the devs behind the curtain.
Dev Notes can be disabled in the settings.

Installation Guide

1. Extract and run

Developer Notes

CAFE SAGA
The original cast returns in the Cafe Saga! 2 Years have passed since the events of Project Cappuccino, and business has been good at The Resting Bean Cafe. Sophie, Colette, Cerise, and Mira are back with a look at their day-to-day life.

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CONTROLS
Dialogue
Click/Space: Advance dialogue.
Tab: Skip dialogue entirely. (No chat log at the moment but that’s coming later.)
Rhythm Game
Note Tracks: S,D,F,J,K,L
Activate Fever Mode: Space
Other Mini-Games
Toy Use: Click to use the toys in the toybox. Some toys enable extra UI components to mess around with.
The meter on the top left will indicate if a session is leaning towards being rewarding vs punishing. Stamina bar and Climax bar don’t do much yet so don’t worry about those.

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KNOWN ISSUES
Stats Don’t Remain After Training: This is so that we don’t waste too much time balancing the game so early on just to have to re-balance it over and over as we continue adding content.
Routes Incomplete: The story is being implemented. Sophie and Mana’s routes are the newest and have only had about a month of work put into them so far. Rosaria’s is the most robust with a full chapter implemented.
Rhythm Game Hit Window is too small: This is going to be worked on in a later update. At the moment, the only thing that we can suggest is trying to hit the notes later since it’s more forgiving in that sense as opposed to hitting them early.

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