Mystic Knight Maya

Mystic Knight Maya

MegaBlueBall

Version: v0.6.7

3.6/5 - (187 votes)

Description

Mystic Knight Maya: Unveiling the Island’s Secrets… and Your Own Desires

MegaBlueBall’s “Mystic Knight Maya” isn’t your typical island getaway. Sure, the sun-drenched beaches and crystal-clear waters are undeniably alluring, but beneath this idyllic veneer lies a simmering cauldron of danger and desire. You take on the role of Maya, a shipwrecked adventurer with a thirst for exploration (and perhaps something a little more… primal).

“Mystic Knight Maya” transcends the boundaries of a simple “metroidvania.” Yes, you’ll explore a sprawling island, its secrets waiting to be unraveled. But this island isn’t just teeming with hostile creatures and treacherous landscapes; it’s also home to a captivating cast of characters, each one with their own agenda.

The beauty of “Mystic Knight Maya” lies in the delicate dance between exploration and erotic encounters. As you delve deeper into the island’s mysteries, you’ll encounter a fascinating mix of NPCs. Some are hostile, eager to test your combat prowess (and perhaps your resilience in the face of humiliation). Others are more enigmatic, offering cryptic clues in exchange for… favors.

The game masterfully weaves a narrative of self-discovery intertwined with carnal awakening. As Maya collects new skills and explores hidden passages, she also discovers new facets of her own sexuality. Friendly encounters with alluring islanders can blossom into passionate trysts, each one unlocking unique “Mystic Knight” experiences.

The beauty of “Mystic Knight Maya” lies in its embrace of diversity. The island’s inhabitants come in all shapes and sizes, their desires as varied as the landscape itself. Whether you crave a dominant Amazon warrior or a seductive island shaman, “Mystic Knight Maya” caters to a wide spectrum of fantasies.

Are you ready to embark on a journey of self-discovery and unlock the island’s most tantalizing secrets? “Mystic Knight Maya” awaits. Explore hidden passages, master powerful skills, and discover a world where adventure and eroticism go hand-in-hand.

Changelog

v0.6.7
[MAIN FEATURES]
+ It is now possible to override the [Fetish Toggles] on any individual enemy/scene.
-> Therefore you can now either allow or prohibit any specific ero grabs in the game.
-> Go to the gallery stage and pause the game, then access the gallery menu where you can toggle these overrides.
-> Highlight any animation and then press the INTERACT button to toggle between desired override states.
-> The 3 states are:
1) Default (it works as before, that is, based on the usual fetish toggles/tags)
2) Always Allow (always permit this animation to play, no matter the sate of the fetish toggles)
3) Always Block (prohibit this animation from ever playing, no matter the sate of the fetish toggles)

+ Added a new enemy: Goblina (a simple variant of the Goblin).
-> She’s located at the rightmost end of the Lower Monster City, just after the sewer area, near the transition to the Market Street.
-> Lesbian femdom tag. Has a combo scene with up to 4 other goblinas (variant of the goblin scene, using strap-ons).

+ Added a new ero grab for The Brute (in the castle’s dungeon).
-> Male and oral tags. Also has a latex suit variant.

+ Added internal-views to the 2 vore animations of:
-> Catgirl (monster city)
-> Blaze Plant (forest)

+ Added a new advanced option: “Enable Debug Buttons”.
-> Enabled by default, it works just like before, where the game allows pressing the debug buttons for instant effects.
-> If disabled, pressing the debug buttons will have no effect. It also disables the bindings in the control config screen.

+ The debug key [F9] now also unlocks the gallery room. Then either teleport into the room, or choose [Gallery] in the title screen.

[FIXES/MISC]
* Changed – When binding buttons in the control config screen, now when the timer reaches zero that button will become [NONE].
* Fixed – Error that caused gamepads to mix some configurations, mostly affecting directionals and/or debug inputs.
* Fixed – Uncommon bug that caused Maya to be instantly released if she was grabbed while doing the initial frames of her basic attack.
* Fixed – Display bug in the gallery menu, where certain types of scenes were not being properly blocked when a fetish tag was OFF.
* Fixed – Maya not being released from the Latex Maiden at the end of the scene.
* Fixed – Maya not being released after the werewolf inflation scene (and then into transformation).
* Fixed – The EXIT button in the animation gallery viewer, which would not work after watching certain ero scenes in the gallery.
* Fixed – Maya wasn’t able to drink potions while standing on top of moving platforms or boxes/barrels.
* Fixed – The minotaur boss being able to push Maya inside the room with the chest, soft-locking her in there.
* Fixed – When moving from one stage to another, if Maya instantly moved backwards, she would not trigger the stage transition.
* Fixed – Some ero sounds were not playing correctly during certain vore scenes (swallowing).
* Misc – Done some minor refurbishing and renovations inside the main gallery room.

v0.6.6
[MAIN FEATURES]
+ When an enemy is defeated in combat, it now has a chance to drop essence (the game’s future currency).
-> Base chance is 25% (1 out of 4). Bosses are always guaranteed to drop all essence on their 1st defeat.
-> The amount of essence dropped is relative to enemy health. The higher its maximum HP is, the more essence is generated.
-> Finally, the actual yield to be generated depends on Maya’s current dress state:
-> 100% essence is generated when Maya is naked, 50% when in her underwear, and only 20% when in full armor.

+ New struggle mini-game, whenever Maya is grabbed by an enemy:
-> A 3×3 board appear at the top of the screen, representing Maya’s mind/psyche.
-> Move her icon with the directional buttons.
-> Each move spends a tiny bit of spirit, but adds to the struggle meter, to escape from the hold.
-> At set intervals on the board, other icons will appear/disappear. They can be collected for various effects:
-> Fairy Card: Adds a big amount to the struggle meter, for escaping.
-> Pink heart: Extracts 30% ~ 40% of essence from the enemy. Bulkier enemies yield more per extraction. Also adds Lust.
-> Potions: Restores a tiny amount of life or spirit.
-> Evil Bat: Deals damage to Maya’s life.
-> Purple Heart: Decreases the struggle meter by a lot and adds Lust.
-> Pink Speed Icon (rare): Increases the speed/rate which the icons appear/disappear on the board.
-> Players can revert to the classic struggle system, by toggling it in the advanced options.

+ Added internal-view/close-ups to the ero scenes of the Goblins and Catgirls.
+ Added alternative ero scene to Blaze Plant (forest), with tag: plant vore
+ Added intrinsic equipment: Maya’s Core. Displays essence spawn chance, and attraction range for the orbs during gameplay.
+ The changes to Maya’s stats that come from wearing the different armor layers are now in full effect during gameplay.

[FIXES/OTHER]
* Fixed the Slime Girl’s ero scene: “melting slime”, which was not playing correctly.
* Improved readability of the dress layer UI (in the pause menu): new icons and text to better indicate broken layers.
* Normalized the position of the classic struggle bar to be always at the bottom of the screen, and with a fixed size.

v0.6.5
[MAIN FEATURES]
+ Added a new enemy: Goblin
-> Located in the Crystal Veins, these vermin are weak but numerous, and they will overwhelm Maya if she’s not careful.
-> The ero grab is can “combo”: it starts with 1 goblin, and then up to 3 other goblins may join up.
-> The tags are vanilla/male and monster.

+ Added a new enemy: Cat Girl
-> Located in the rooftops of the Market Street, they look real cute and thicc, but can get fierce with their ball attack.
-> Cat Girls have 3 different ero grabs, in order:
-> Lesbian 69
-> Growth futanari footjob
-> Ambiguous vore (unbirth or anal) and transformation/rebirth

+ Added new gameplay feature: Maya can now undress her armor/clothes at will.
-> In the pause menu, a UI window will display information about the 3 layers of armor.
-> Press to move the cursor to the new UI, then select the desired layer with the [CONFIRM] button.
-> Maya can swap freely between any layers (as long as they are not broken), but she is vulnerable during the process.
-> Each layer of armor will have its own positives and negatives for different gameplay purposes.

+ Added 2 new usable items: Metal Dust and Dress Restauration.
-> Metal Dust regenerates the durability bar (gray/silver in the UI, represents the “life” of the current layer of armor)
-> Mystic Armor restores all layers of armor to full (Maya is invincible during the animation).
-> For now, these two items are placed only in the castle hub for debuging/testing purposes.

[FIXES/OTHER]
* Revamped the game’s intro by adding new illustrations, better UI while also reworking the story’s script.
* Fixed the broken overlaping UI during the fight against the werewolf boss.
* Fixed the attacks of some enemies that were incorrectly appearing after said enemies were staggered.
* The “Resume” button (unpauses the game) was disapearing from the menu UI when Maya became fainted.
* Added further x4 zoom during ero scenes.

Installation Guide

1. Extract and run.

Developer Notes

Developer: MegaBlueBall Patreon – Itch.io – Blogspot – Twitter

[CONTROLS]
You can rebind the controls and it will also support gamepads in the future, but the current default keyboards controls are:

X: Basic Attack/Confirm
Z: Jump/Cancel
C: Camera Look/Zoom (during erotic scenes)
D: Dash
SPACEBAR: Interact/Talk
P: Pause the game
ESC: Open/Close in game menu
F5: Restore all health (debug)
F6: Restore all defense (debug)
F7: Restore all spirit (debug)
F8: Reset Armor (debug)

Preview

Download Game

Leave a Comment